diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-07-28 15:35:58 +0300 |
---|---|---|
committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-07-28 15:53:23 +0300 |
commit | 6a689b5047b23bccd5e36ae9cbd74cc64f4427b3 (patch) | |
tree | a04401d4c8bb23732f7f0dacd9c64e7ca263b690 /source/blender/editors/transform/transform_convert.h | |
parent | 47b82fc02fb41b3d51784e0b571ad584eb468ea0 (diff) |
Transform: Correct Face Attributes: Option to merge attributes
Keeping face attributes connected is now optional.
Keeping UV's connected is useful for organic modeling, but bad for
architectural.
Differential Revision: https://developer.blender.org/D8360
Diffstat (limited to 'source/blender/editors/transform/transform_convert.h')
-rw-r--r-- | source/blender/editors/transform/transform_convert.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_convert.h b/source/blender/editors/transform/transform_convert.h index ee478ad8567..70017d5560b 100644 --- a/source/blender/editors/transform/transform_convert.h +++ b/source/blender/editors/transform/transform_convert.h @@ -47,7 +47,7 @@ bool clipUVTransform(TransInfo *t, float vec[2], const bool resize); void clipUVData(TransInfo *t); /* transform_convert_mesh.c */ -void trans_mesh_customdata_correction_init(TransInfo *t); +void mesh_customdatacorrect_init(TransInfo *t); /* transform_convert_sequencer.c */ int transform_convert_sequencer_get_snap_bound(TransInfo *t); |