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author | Philipp Oeser <info@graphics-engineer.com> | 2021-12-21 16:22:38 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-12-21 18:45:46 +0300 |
commit | aa7105f7599f8d35438444006eb1e43f211286dd (patch) | |
tree | e18b9381b007c40bb48613a5fbb2a8def974e838 /source/blender/editors/transform/transform_convert_armature.c | |
parent | bdbd0cffda697eb5d60edf307771409987f60dc4 (diff) |
Cleanup: use BKE_pose_is_layer_visible in more places
This was added in rBd13970de8627, now use in more places.
Diffstat (limited to 'source/blender/editors/transform/transform_convert_armature.c')
-rw-r--r-- | source/blender/editors/transform/transform_convert_armature.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_convert_armature.c b/source/blender/editors/transform/transform_convert_armature.c index 63aada0f797..5d0a3bd9dd1 100644 --- a/source/blender/editors/transform/transform_convert_armature.c +++ b/source/blender/editors/transform/transform_convert_armature.c @@ -427,7 +427,7 @@ static short pose_grab_with_ik(Main *bmain, Object *ob) /* Rule: allow multiple Bones * (but they must be selected, and only one ik-solver per chain should get added) */ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { - if (pchan->bone->layer & arm->layer) { + if (BKE_pose_is_layer_visible(arm, pchan)) { if (pchan->bone->flag & (BONE_SELECTED | BONE_TRANSFORM_MIRROR)) { /* Rule: no IK for solitary (unconnected) bones. */ for (bonec = pchan->bone->childbase.first; bonec; bonec = bonec->next) { |