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authorAntonio Vazquez <blendergit@gmail.com>2020-05-26 11:37:47 +0300
committerAntonio Vazquez <blendergit@gmail.com>2020-05-26 11:37:47 +0300
commit49f59092e7c8c652df015bdfd27bae2480e51d01 (patch)
tree7360626291190beb7537370efc7a9a7d5af7203f /source/blender/editors/transform/transform_convert_curve.c
parent495a98d623648ca787ddb2c0dbaa08fe313f1adf (diff)
Curves: Implement Handles for selected points only
When editing a complex curve is very annoying to have all handles at a time. Also, this is a requirement for the current GSoC Edit Grease Pencil using curves. I have seen that this improvement can be used in any other area of blender, so I have decided to publish the option in the overlay panel.. Reviewed By: fclem, #user_interface, billreynish, Severin Differential Revision: https://developer.blender.org/D7754
Diffstat (limited to 'source/blender/editors/transform/transform_convert_curve.c')
-rw-r--r--source/blender/editors/transform/transform_convert_curve.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/editors/transform/transform_convert_curve.c b/source/blender/editors/transform/transform_convert_curve.c
index 42ffe675dc5..1f113a36a89 100644
--- a/source/blender/editors/transform/transform_convert_curve.c
+++ b/source/blender/editors/transform/transform_convert_curve.c
@@ -93,9 +93,8 @@ void createTransCurveVerts(TransInfo *t)
int count = 0, countsel = 0;
const bool is_prop_edit = (t->flag & T_PROP_EDIT) != 0;
View3D *v3d = t->view;
- short hide_handles = (v3d != NULL) ?
- ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) :
- false;
+ short hide_handles = (v3d != NULL) ? (v3d->overlay.handle_display == CURVE_HANDLE_NONE) :
+ false;
/* count total of vertices, check identical as in 2nd loop for making transdata! */
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
@@ -163,9 +162,8 @@ void createTransCurveVerts(TransInfo *t)
int a;
const bool is_prop_edit = (t->flag & T_PROP_EDIT) != 0;
View3D *v3d = t->view;
- short hide_handles = (v3d != NULL) ?
- ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) == 0) :
- false;
+ short hide_handles = (v3d != NULL) ? (v3d->overlay.handle_display == CURVE_HANDLE_NONE) :
+ false;
bool use_around_origins_for_handles_test = ((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
transform_mode_use_local_origins(t));