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author | Campbell Barton <ideasman42@gmail.com> | 2020-07-01 06:12:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-01 06:12:24 +0300 |
commit | 36d6aa428f4848cfb153b34bdc4921ee9cabb227 (patch) | |
tree | 90f196216950be2c5b2221df1faeb01e80902de0 /source/blender/editors/transform/transform_convert_mask.c | |
parent | 63b8cf45187edd5f68486773119c8385ac4bc277 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/transform/transform_convert_mask.c')
-rw-r--r-- | source/blender/editors/transform/transform_convert_mask.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_convert_mask.c b/source/blender/editors/transform/transform_convert_mask.c index 66c27bca207..6f34c49bdac 100644 --- a/source/blender/editors/transform/transform_convert_mask.c +++ b/source/blender/editors/transform/transform_convert_mask.c @@ -149,7 +149,7 @@ static void MaskPointToTransData(Scene *scene, /* CV coords are scaled by aspects. this is needed for rotations and * proportional editing to be consistent with the stretched CV coords - * that are displayed. this also means that for display and numinput, + * that are displayed. this also means that for display and number-input, * and when the CV coords are flushed, these are converted each time */ mul_v2_m3v2(td2d->loc, parent_matrix, bezt->vec[i]); td2d->loc[0] *= asp[0]; |