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author | Campbell Barton <ideasman42@gmail.com> | 2019-11-24 17:14:39 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-11-24 17:51:11 +0300 |
commit | 249f4423ee1c28e7f8ad6fdfff6c61a1f3e6d53d (patch) | |
tree | 41f7476be0d4d2ac9856602d1094c542d74afeef /source/blender/editors/transform/transform_convert_mesh.c | |
parent | ace5677ef0db996a4236073d1e1d6895fd5cf4bd (diff) |
Cleanup: doxygen comments
Also correct some outdated symbol references,
add missing 'name' commands.
Diffstat (limited to 'source/blender/editors/transform/transform_convert_mesh.c')
-rw-r--r-- | source/blender/editors/transform/transform_convert_mesh.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c index b9d69cafd0c..8b7dcecf9e8 100644 --- a/source/blender/editors/transform/transform_convert_mesh.c +++ b/source/blender/editors/transform/transform_convert_mesh.c @@ -192,8 +192,8 @@ static void editmesh_set_connectivity_distance(BMesh *bm, if (e_iter->l) { BMLoop *l_iter_radial, *l_first_radial; /** - * imaginary edge diagonally across quad, - * \note, this takes advantage of the rules of winding that we + * imaginary edge diagonally across quad. + * \note This takes advantage of the rules of winding that we * know 2 or more of a verts edges wont reference the same face twice. * Also, if the edge is hidden, the face will be hidden too. */ |