diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-05-22 14:56:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-05-22 15:18:32 +0300 |
commit | 69e331201eac1adbe0d2cfab5abf84822a81186a (patch) | |
tree | 4263bd411835a79d28d7fded0aee4516fa257c16 /source/blender/editors/transform/transform_convert_mesh.c | |
parent | 59aed2a255f22f0cf91dbdf2e9daac179b9c2649 (diff) |
UV: remove "UV Local View" for UV editing
This feature was added when Blender used tex-face (per-face images),
but doesn't make as much sense since this was removed.
Removing this from UV edit-mode as this wasn't working in any
of the 2.8x releases, causing UV's to be visible but unselectable.
Resolves issue raised in T76958.
Diffstat (limited to 'source/blender/editors/transform/transform_convert_mesh.c')
-rw-r--r-- | source/blender/editors/transform/transform_convert_mesh.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c index 7528f791130..2bb5b25c949 100644 --- a/source/blender/editors/transform/transform_convert_mesh.c +++ b/source/blender/editors/transform/transform_convert_mesh.c @@ -1450,7 +1450,6 @@ static void UVsToTransData(const float aspect[2], void createTransUVs(bContext *C, TransInfo *t) { SpaceImage *sima = CTX_wm_space_image(C); - Image *ima = CTX_data_edit_image(C); Scene *scene = t->scene; ToolSettings *ts = CTX_data_tool_settings(C); @@ -1500,7 +1499,7 @@ void createTransUVs(bContext *C, TransInfo *t) BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { BMLoop *l; - if (!uvedit_face_visible_test(scene, tc->obedit, ima, efa)) { + if (!uvedit_face_visible_test(scene, efa)) { BM_elem_flag_disable(efa, BM_ELEM_TAG); continue; } |