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author | mano-wii <germano.costa@ig.com.br> | 2019-10-11 22:11:57 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-10-11 22:11:57 +0300 |
commit | f185cc0ca55c8c817903d53bf5c107f3efd4e0db (patch) | |
tree | ebed911aa71907ed2cae087f8776226bffb656ee /source/blender/editors/transform/transform_convert_mesh.c | |
parent | 1c2a20c84d46d30bc429da87daf84d75162f9c9b (diff) |
Fix T70729: Multi-object edit UV not transform all meshes
Detail that went unnoticed in rBbfc9d426bb95
Diffstat (limited to 'source/blender/editors/transform/transform_convert_mesh.c')
-rw-r--r-- | source/blender/editors/transform/transform_convert_mesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c index 7f9c4ee2fcc..f1928433491 100644 --- a/source/blender/editors/transform/transform_convert_mesh.c +++ b/source/blender/editors/transform/transform_convert_mesh.c @@ -1451,7 +1451,7 @@ void createTransUVs(bContext *C, TransInfo *t) const bool use_facesel = (ts->uv_flag & UV_SYNC_SELECTION) == 0; elementmap = BM_uv_element_map_create(em->bm, use_facesel, false, true); if (elementmap == NULL) { - return; + continue; } if (is_prop_connected) { |