diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-06-14 15:56:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-14 16:01:19 +0300 |
commit | 8a1860bd9aecddf611b64e3e842bdc8c76f15cc6 (patch) | |
tree | 52afad79ca08551fa22bb35d082719299f0476ef /source/blender/editors/transform/transform_convert_mesh_skin.c | |
parent | 6bef2559047461794eb3ff27de15f4caf5ddcf1e (diff) |
BMesh: support face-normal calculation in normal & looptri functions
Support calculating face normals when tessellating. When this is done
before updating vertex normals it gives ~20% performance improvement.
Now vertex normal calculation only needs to perform a single pass on the
mesh vertices when called after tessellation.
Extended versions of normal & looptri update functions have been added:
- BM_mesh_calc_tessellation_ex
- BM_mesh_normals_update_ex
Most callers don't need to be aware of this detail by using:
- BKE_editmesh_looptri_and_normals_calc
- BKE_editmesh_looptri_and_normals_calc_with_partial
- EDBM_update also takes advantage of this,
where calling EDBM_update with calc_looptri & calc_normals
enabled uses the faster normal updating logic.
Diffstat (limited to 'source/blender/editors/transform/transform_convert_mesh_skin.c')
-rw-r--r-- | source/blender/editors/transform/transform_convert_mesh_skin.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_convert_mesh_skin.c b/source/blender/editors/transform/transform_convert_mesh_skin.c index 7c61da31f72..69b44998980 100644 --- a/source/blender/editors/transform/transform_convert_mesh_skin.c +++ b/source/blender/editors/transform/transform_convert_mesh_skin.c @@ -300,8 +300,7 @@ void recalcData_mesh_skin(TransInfo *t) FOREACH_TRANS_DATA_CONTAINER (t, tc) { DEG_id_tag_update(tc->obedit->data, ID_RECALC_GEOMETRY); BMEditMesh *em = BKE_editmesh_from_object(tc->obedit); - EDBM_mesh_normals_update(em); - BKE_editmesh_looptri_calc(em); + BKE_editmesh_looptri_and_normals_calc(em); } } /** \} */ |