diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-09 15:49:05 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-11 11:43:27 +0300 |
commit | 73a199e96a68a5b9521ba7d3e8cca85697095c03 (patch) | |
tree | 53ddc33ae7e0ccfabc1d1566551f9ecfec2d9e75 /source/blender/editors/transform/transform_convert_object.c | |
parent | 559df2fed9ad8e47b661aa79d033ab463ec3301e (diff) |
Depsgraph: Pass bmain to depsgraph object creation
Currently unused, but will allow to keep of an owner of the depsgraph.
Could also simplify other APIs in the future by avoiding to pass bmain
explicitly to relation update functions and things like that.
Diffstat (limited to 'source/blender/editors/transform/transform_convert_object.c')
-rw-r--r-- | source/blender/editors/transform/transform_convert_object.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_convert_object.c b/source/blender/editors/transform/transform_convert_object.c index 6fe3c74e233..e61a00a0d31 100644 --- a/source/blender/editors/transform/transform_convert_object.c +++ b/source/blender/editors/transform/transform_convert_object.c @@ -519,7 +519,7 @@ static void set_trans_object_base_flags(TransInfo *t) ViewLayer *view_layer = t->view_layer; View3D *v3d = t->view; Scene *scene = t->scene; - Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true); + Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true); /* NOTE: if Base selected and has parent selected: * base->flag_legacy = BA_WAS_SEL */ @@ -592,8 +592,9 @@ static int count_proportional_objects(TransInfo *t) int total = 0; ViewLayer *view_layer = t->view_layer; View3D *v3d = t->view; + struct Main *bmain = CTX_data_main(t->context); Scene *scene = t->scene; - Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true); + Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true); /* Clear all flags we need. It will be used to detect dependencies. */ trans_object_base_deps_flag_prepare(view_layer); /* Rotations around local centers are allowed to propagate, so we take all objects. */ |