diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2020-08-21 12:56:03 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-08-21 13:23:13 +0300 |
commit | 3bc09c1c1ec9c1699ac872bc643d3e38c250803f (patch) | |
tree | d9812280b0bf6e7f9b835d2e670063a26a9d4ffd /source/blender/editors/transform/transform_convert_object.c | |
parent | e7767ba6be99a85349975b8da37b8cb8b9a3d6a9 (diff) |
Cleanup: split `BKE_scene_get_depsgraph()` into two functions
Split the depsgraph allocation into a separate function
`BKE_scene_ensure_depsgraph()`. Parameters are only passed to those
functions that actually need them. This removes the the "if that boolean
is `false` this pointer is allowed to be `NULL`" logic and more cleanly
decouples code.
No functional changes.
Diffstat (limited to 'source/blender/editors/transform/transform_convert_object.c')
-rw-r--r-- | source/blender/editors/transform/transform_convert_object.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_convert_object.c b/source/blender/editors/transform/transform_convert_object.c index 61af4ebbe46..4bf0f842f2f 100644 --- a/source/blender/editors/transform/transform_convert_object.c +++ b/source/blender/editors/transform/transform_convert_object.c @@ -346,7 +346,7 @@ static void set_trans_object_base_flags(TransInfo *t) ViewLayer *view_layer = t->view_layer; View3D *v3d = t->view; Scene *scene = t->scene; - Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true); + Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer); /* NOTE: if Base selected and has parent selected: * base->flag_legacy = BA_WAS_SEL */ @@ -421,7 +421,7 @@ static int count_proportional_objects(TransInfo *t) View3D *v3d = t->view; struct Main *bmain = CTX_data_main(t->context); Scene *scene = t->scene; - Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, view_layer, true); + Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer); /* Clear all flags we need. It will be used to detect dependencies. */ trans_object_base_deps_flag_prepare(view_layer); /* Rotations around local centers are allowed to propagate, so we take all objects. */ |