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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-16 03:12:40 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-16 03:12:40 +0400 |
commit | afb4b65167165613f177a531bd3d4dcb3649c1c6 (patch) | |
tree | 32e1446b5fc3ce8ec00fa0e8b9e0fcb2eedda127 /source/blender/editors/transform/transform_generics.c | |
parent | 638b084f824bc345468bc8e02422b5da65a641a7 (diff) |
Random number generator: replace a bunch of usage of the global random number
generator with a local one. It's not thread safe and will not give repeatable
results, so in most cases it should not be used.
Also fixes #34992 where the noise texture of a displacement modifier was not
properly random in opengl animation render, because the seed got reset to a
fixed value by an unrelated function while for final render it changed each
frame.
Diffstat (limited to 'source/blender/editors/transform/transform_generics.c')
-rw-r--r-- | source/blender/editors/transform/transform_generics.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 43930e3c063..444410cf94e 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -1759,7 +1759,6 @@ void calculatePropRatio(TransInfo *t) td->factor = (float)sqrt(2 * dist - dist * dist); break; case PROP_RANDOM: - BLI_srand(BLI_rand()); /* random seed */ td->factor = BLI_frand() * dist; break; default: |