diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-09 18:23:01 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-09 18:35:46 +0300 |
commit | cec7f1215acffcd31e591fce83d78268aff6e72a (patch) | |
tree | feb2b640e627b0f74cc57d6639f505e90889a383 /source/blender/editors/transform/transform_generics.c | |
parent | c35f1d05eaa13348d4f33cdb44f6fb62f68e1ba3 (diff) |
Rename Scene macros back to their original _NEW less names
Diffstat (limited to 'source/blender/editors/transform/transform_generics.c')
-rw-r--r-- | source/blender/editors/transform/transform_generics.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 5081b65c215..863e0c822dd 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -331,7 +331,7 @@ static void recalcData_actedit(TransInfo *t) /* NOTE: sync this with the code in ANIM_animdata_get_context() */ ac.scene = t->scene; ac.scene_layer = t->scene_layer; - ac.obact = OBACT_NEW(sl); + ac.obact = OBACT(sl); ac.sa = t->sa; ac.ar = t->ar; ac.sl = (t->sa) ? t->sa->spacedata.first : NULL; @@ -381,7 +381,7 @@ static void recalcData_graphedit(TransInfo *t) /* NOTE: sync this with the code in ANIM_animdata_get_context() */ ac.scene = t->scene; ac.scene_layer = t->scene_layer; - ac.obact = OBACT_NEW(sl); + ac.obact = OBACT(sl); ac.sa = t->sa; ac.ar = t->ar; ac.sl = (t->sa) ? t->sa->spacedata.first : NULL; @@ -1804,7 +1804,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]) } else if (t->flag & T_POSE) { SceneLayer *sl = t->scene_layer; - Object *ob = OBACT_NEW(sl); + Object *ob = OBACT(sl); if (ob) { bPoseChannel *pchan = BKE_pose_channel_active(ob); if (pchan && (!select_only || (pchan->bone->flag & BONE_SELECTED))) { @@ -1824,8 +1824,8 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]) else { /* object mode */ SceneLayer *sl = t->scene_layer; - Object *ob = OBACT_NEW(sl); - Base *base = BASACT_NEW(sl); + Object *ob = OBACT(sl); + Base *base = BASACT(sl); if (ob && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) { copy_v3_v3(r_center, ob->obmat[3]); ok = true; |