diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-10-27 05:54:25 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-10-27 05:54:25 +0300 |
commit | 1c1659eb286b369ffe6ba99207c42611159f24bb (patch) | |
tree | 02eaa19cedf10a01978db892e89d585dcce1707e /source/blender/editors/transform/transform_generics.c | |
parent | 641072a769cc7bff4d69945c71f536c5b0394bc9 (diff) |
- Right click menu can open links directly to API reference docs (rna and operators)
- Generated and uploaded api docs - http://www.blender.org/documentation/250PythonDoc
- Added Edit docs menu item & operators as discussed with Mindrones, Brecht, Stani & Letterip @ bconf, needs some web backend. python operator can aparently use xml/rpc to upload docstrings.
- Added operator invoke function - context.manager.invoke_props_popup(self.__operator__, event)
this calls a popup for invoke by default (which intern calls execute())
- Own recent commit to game framing applied to non-camera views too.
- v3d->persp is deprecated but still used in some places.
- Transforming strips could overlap 1 frame if moving them below frame 0
- Transforming overlapping strips could go into an eternal loop (though overlapping strips should not exist)
Diffstat (limited to 'source/blender/editors/transform/transform_generics.c')
-rw-r--r-- | source/blender/editors/transform/transform_generics.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 4b800ba1409..32078cb5826 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -123,7 +123,7 @@ extern ListBase editelems; void getViewVector(TransInfo *t, float coord[3], float vec[3]) { - if (t->persp != V3D_ORTHO) + if (t->persp != RV3D_ORTHO) { float p1[4], p2[4]; @@ -1340,7 +1340,7 @@ void calculateCenter(TransInfo *t) Scene *scene = t->scene; RegionView3D *rv3d = t->ar->regiondata; - if(v3d->camera == OBACT && rv3d->persp==V3D_CAMOB) + if(v3d->camera == OBACT && rv3d->persp==RV3D_CAMOB) { float axis[3]; /* persinv is nasty, use viewinv instead, always right */ |