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authorCampbell Barton <ideasman42@gmail.com>2009-10-27 05:54:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-10-27 05:54:25 +0300
commit1c1659eb286b369ffe6ba99207c42611159f24bb (patch)
tree02eaa19cedf10a01978db892e89d585dcce1707e /source/blender/editors/transform/transform_generics.c
parent641072a769cc7bff4d69945c71f536c5b0394bc9 (diff)
- Right click menu can open links directly to API reference docs (rna and operators)
- Generated and uploaded api docs - http://www.blender.org/documentation/250PythonDoc - Added Edit docs menu item & operators as discussed with Mindrones, Brecht, Stani & Letterip @ bconf, needs some web backend. python operator can aparently use xml/rpc to upload docstrings. - Added operator invoke function - context.manager.invoke_props_popup(self.__operator__, event) this calls a popup for invoke by default (which intern calls execute()) - Own recent commit to game framing applied to non-camera views too. - v3d->persp is deprecated but still used in some places. - Transforming strips could overlap 1 frame if moving them below frame 0 - Transforming overlapping strips could go into an eternal loop (though overlapping strips should not exist)
Diffstat (limited to 'source/blender/editors/transform/transform_generics.c')
-rw-r--r--source/blender/editors/transform/transform_generics.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 4b800ba1409..32078cb5826 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -123,7 +123,7 @@ extern ListBase editelems;
void getViewVector(TransInfo *t, float coord[3], float vec[3])
{
- if (t->persp != V3D_ORTHO)
+ if (t->persp != RV3D_ORTHO)
{
float p1[4], p2[4];
@@ -1340,7 +1340,7 @@ void calculateCenter(TransInfo *t)
Scene *scene = t->scene;
RegionView3D *rv3d = t->ar->regiondata;
- if(v3d->camera == OBACT && rv3d->persp==V3D_CAMOB)
+ if(v3d->camera == OBACT && rv3d->persp==RV3D_CAMOB)
{
float axis[3];
/* persinv is nasty, use viewinv instead, always right */