diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-25 22:49:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-25 22:49:07 +0300 |
commit | 95d8cfc25df30adbb18437b8de0bc840797574ee (patch) | |
tree | 0a7ba3821a821dde9682b2a431a048ba19cd699e /source/blender/editors/transform/transform_generics.c | |
parent | d2a2cab975d1c4bcd6a047f9f983993c2993a8ad (diff) |
bugfix [#24907] bone roll z up broken and python script showing correct method to roll bones
from Josh Wedlake (joshwedlake), who provided a reference script used to apply changes in ED_rollBoneToVector().
- Obvious bug fixed where Z-Up didnt work right.
- More align axis options to Recalculate Roll operator: X/Y/Z/View Axis & Negate.
- Axis Only option, ignore the axis direction, use shortest rotation to align bones.
ED_rollBoneToVector() changes:
- would give bad roll when the axis wasn't normalized or perpendicular to the bone.
some callers accounted for this but not all.
- option to align to the axis but not the direction.
Diffstat (limited to 'source/blender/editors/transform/transform_generics.c')
-rw-r--r-- | source/blender/editors/transform/transform_generics.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 02db25fb50b..8ff852bad32 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -747,7 +747,7 @@ void recalcData(TransInfo *t) mul_m3_v3(t->mat, up_axis); } - ebo->roll = ED_rollBoneToVector(ebo, up_axis); + ebo->roll = ED_rollBoneToVector(ebo, up_axis, FALSE); } } } |