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authorGermano Cavalcante <germano.costa@ig.com.br>2020-05-07 21:49:10 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-05-07 22:51:51 +0300
commit2f63e479313332756d0879b841527a31fa1d30b3 (patch)
tree885425296ac7adf80365d25b281fc8d7f270f4f3 /source/blender/editors/transform/transform_generics.c
parentab122c73ba3504b5bada7f124115a557a7b466ee (diff)
Fix T76504: Change in behavior of constraints orientation
The Extrude operator, whose orientation is NORMAL, has undergone some seemingly accidental changes: - In 2.79 if you press the same key as the axis in constraint, it changes from Normal to No Contraint -> Global -> Normal and repeat this. - In 2.80 it changes from Normal to Local -> No Contraint -> Global -> Local and repeat this. This committee resumes the behavior of 2.79
Diffstat (limited to 'source/blender/editors/transform/transform_generics.c')
-rw-r--r--source/blender/editors/transform/transform_generics.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index e4063c055d6..9d94d229b25 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1681,13 +1681,21 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
}
t->orientation.types[0] = orient_type_default;
- t->orientation.types[1] = orient_type_constraint;
- t->orientation.types[2] = orient_type_constraint != V3D_ORIENT_GLOBAL ? V3D_ORIENT_GLOBAL :
- V3D_ORIENT_LOCAL;
t->orientation.custom = custom_orientation;
+ /* To keep the old behavior logic to init contraint orientarions became this: */
+ t->orientation.types[1] = V3D_ORIENT_GLOBAL;
+ t->orientation.types[2] = orient_type_constraint != V3D_ORIENT_GLOBAL ?
+ orient_type_constraint :
+ V3D_ORIENT_LOCAL;
+
if (t->con.mode & CON_APPLY) {
- t->orientation.index = 1;
+ if (orient_type_constraint == V3D_ORIENT_GLOBAL) {
+ t->orientation.index = 1;
+ }
+ else {
+ t->orientation.index = 2;
+ }
}
}