diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-05-13 07:37:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-13 07:38:43 +0300 |
commit | 7a56d31af3523081e33a67d7aea11314c37c7104 (patch) | |
tree | 5a458cb53398fa0fb283f40c75fdc08e6d353d7c /source/blender/editors/transform/transform_generics.c | |
parent | 6c6a394373999562d4c29ac17f7f98fe3f2b3364 (diff) |
Fix 3D view axis align flag
Missed from recent pivot-point move to scene.
Diffstat (limited to 'source/blender/editors/transform/transform_generics.c')
-rw-r--r-- | source/blender/editors/transform/transform_generics.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 237eb7651fd..133cf445072 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -944,7 +944,7 @@ static void recalcData_objects(TransInfo *t) int targetless_ik = (t->flag & T_AUTOIK); // XXX this currently doesn't work, since flags aren't set yet! animrecord_check_state(t->scene, &ob->id, t->animtimer); - autokeyframe_pose_cb_func(t->context, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik); + autokeyframe_pose_cb_func(t->context, t->scene, ob, t->mode, targetless_ik); } /* old optimize trick... this enforces to bypass the depgraph */ @@ -992,7 +992,7 @@ static void recalcData_objects(TransInfo *t) // TODO: autokeyframe calls need some setting to specify to add samples (FPoints) instead of keyframes? if ((t->animtimer) && IS_AUTOKEY_ON(t->scene)) { animrecord_check_state(t->scene, &ob->id, t->animtimer); - autokeyframe_ob_cb_func(t->context, t->scene, t->view_layer, (View3D *)t->view, ob, t->mode); + autokeyframe_ob_cb_func(t->context, t->scene, t->view_layer, ob, t->mode); } /* sets recalc flags fully, instead of flushing existing ones @@ -1343,9 +1343,11 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve v3d->twflag = 0; } - if (v3d->flag & V3D_ALIGN) t->flag |= T_V3D_ALIGN; + if (t->scene->toolsettings->transform_flag & SCE_XFORM_AXIS_ALIGN) { + t->flag |= T_V3D_ALIGN; + } t->around = t->scene->toolsettings->transform_pivot_point; - + /* bend always uses the cursor */ if (t->mode == TFM_BEND) { t->around = V3D_AROUND_CURSOR; |