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authorCampbell Barton <ideasman42@gmail.com>2018-05-13 07:37:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-13 07:38:43 +0300
commit7a56d31af3523081e33a67d7aea11314c37c7104 (patch)
tree5a458cb53398fa0fb283f40c75fdc08e6d353d7c /source/blender/editors/transform/transform_generics.c
parent6c6a394373999562d4c29ac17f7f98fe3f2b3364 (diff)
Fix 3D view axis align flag
Missed from recent pivot-point move to scene.
Diffstat (limited to 'source/blender/editors/transform/transform_generics.c')
-rw-r--r--source/blender/editors/transform/transform_generics.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 237eb7651fd..133cf445072 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -944,7 +944,7 @@ static void recalcData_objects(TransInfo *t)
int targetless_ik = (t->flag & T_AUTOIK); // XXX this currently doesn't work, since flags aren't set yet!
animrecord_check_state(t->scene, &ob->id, t->animtimer);
- autokeyframe_pose_cb_func(t->context, t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
+ autokeyframe_pose_cb_func(t->context, t->scene, ob, t->mode, targetless_ik);
}
/* old optimize trick... this enforces to bypass the depgraph */
@@ -992,7 +992,7 @@ static void recalcData_objects(TransInfo *t)
// TODO: autokeyframe calls need some setting to specify to add samples (FPoints) instead of keyframes?
if ((t->animtimer) && IS_AUTOKEY_ON(t->scene)) {
animrecord_check_state(t->scene, &ob->id, t->animtimer);
- autokeyframe_ob_cb_func(t->context, t->scene, t->view_layer, (View3D *)t->view, ob, t->mode);
+ autokeyframe_ob_cb_func(t->context, t->scene, t->view_layer, ob, t->mode);
}
/* sets recalc flags fully, instead of flushing existing ones
@@ -1343,9 +1343,11 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
v3d->twflag = 0;
}
- if (v3d->flag & V3D_ALIGN) t->flag |= T_V3D_ALIGN;
+ if (t->scene->toolsettings->transform_flag & SCE_XFORM_AXIS_ALIGN) {
+ t->flag |= T_V3D_ALIGN;
+ }
t->around = t->scene->toolsettings->transform_pivot_point;
-
+
/* bend always uses the cursor */
if (t->mode == TFM_BEND) {
t->around = V3D_AROUND_CURSOR;