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authorDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-11-25 14:50:34 +0300
commit4c3ed98ca27667c3403361199096e31eaa93cce2 (patch)
tree653c568d9d0547f7ac4beb847a590912d97102c0 /source/blender/editors/transform/transform_gizmo_2d.c
parente60c49ecf06815039137c98f86a7198d6ee81e14 (diff)
Local View
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
Diffstat (limited to 'source/blender/editors/transform/transform_gizmo_2d.c')
-rw-r--r--source/blender/editors/transform/transform_gizmo_2d.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_gizmo_2d.c b/source/blender/editors/transform/transform_gizmo_2d.c
index 48c18ef2d8a..6a6764e7a0b 100644
--- a/source/blender/editors/transform/transform_gizmo_2d.c
+++ b/source/blender/editors/transform/transform_gizmo_2d.c
@@ -165,10 +165,11 @@ static void gizmo2d_calc_bounds(const bContext *C, float *r_center, float *r_min
if (sa->spacetype == SPACE_IMAGE) {
SpaceImage *sima = sa->spacedata.first;
ViewLayer *view_layer = CTX_data_view_layer(C);
+ View3D *v3d = CTX_wm_view3d(C);
Image *ima = ED_space_image(sima);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
- view_layer, &objects_len);
+ view_layer, v3d, &objects_len);
if (!ED_uvedit_minmax_multi(CTX_data_scene(C), ima, objects, objects_len, r_min, r_max)) {
zero_v2(r_min);
zero_v2(r_max);