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author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-04-29 14:07:25 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-04-29 14:07:25 +0300 |
commit | c57e4418bb85aec8bd3615fd775b990badb43d30 (patch) | |
tree | 0485c9c5d853ec7e22113925463302808b052f72 /source/blender/editors/transform/transform_gizmo_3d.c | |
parent | 980cebc459fb1990b216b5c5c0935b30f10fedf7 (diff) |
Transform Orientation Refactor
- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`.
- Unify constraint behavior between modal and non-modal.
- Simplify code to remove old workarounds and rearrange struct members.
This fix T66142 since the actual `orient_type` (in the case
`V3D_ORIENT_NORMAL`) is used during Redo instead of always using
`V3D_ORIENT_CUSTOM_MATRIX`).
Differential Revision: https://developer.blender.org/D7469
Diffstat (limited to 'source/blender/editors/transform/transform_gizmo_3d.c')
-rw-r--r-- | source/blender/editors/transform/transform_gizmo_3d.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c index c93495460ad..362cbc1b800 100644 --- a/source/blender/editors/transform/transform_gizmo_3d.c +++ b/source/blender/editors/transform/transform_gizmo_3d.c @@ -1402,7 +1402,7 @@ void drawDial3d(const TransInfo *t) } else { axis_idx = MAN_AXIS_ROT_C; - negate_v3_v3(mat_basis[2], t->orient_matrix[t->orient_axis]); + negate_v3_v3(mat_basis[2], t->spacemtx[t->orient_axis]); scale *= 1.2f; line_with -= 1.0f; } |