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authorGermano Cavalcante <germano.costa@ig.com.br>2020-04-29 14:07:25 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-04-29 14:07:25 +0300
commitc57e4418bb85aec8bd3615fd775b990badb43d30 (patch)
tree0485c9c5d853ec7e22113925463302808b052f72 /source/blender/editors/transform/transform_gizmo_3d.c
parent980cebc459fb1990b216b5c5c0935b30f10fedf7 (diff)
Transform Orientation Refactor
- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`. - Unify constraint behavior between modal and non-modal. - Simplify code to remove old workarounds and rearrange struct members. This fix T66142 since the actual `orient_type` (in the case `V3D_ORIENT_NORMAL`) is used during Redo instead of always using `V3D_ORIENT_CUSTOM_MATRIX`). Differential Revision: https://developer.blender.org/D7469
Diffstat (limited to 'source/blender/editors/transform/transform_gizmo_3d.c')
-rw-r--r--source/blender/editors/transform/transform_gizmo_3d.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index c93495460ad..362cbc1b800 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -1402,7 +1402,7 @@ void drawDial3d(const TransInfo *t)
}
else {
axis_idx = MAN_AXIS_ROT_C;
- negate_v3_v3(mat_basis[2], t->orient_matrix[t->orient_axis]);
+ negate_v3_v3(mat_basis[2], t->spacemtx[t->orient_axis]);
scale *= 1.2f;
line_with -= 1.0f;
}