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authorGermano Cavalcante <germano.costa@ig.com.br>2021-02-04 16:43:57 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-02-04 16:43:57 +0300
commit760a16b88b51eee160a24b697472ec53bb452da4 (patch)
tree3444260cbcd93fd5c13901b121ee323ca6de9a3a /source/blender/editors/transform/transform_gizmo_3d.c
parentbec08621d60771c2464d9ee20d679c7d202bd9e1 (diff)
Fix for 3D view transform: flipped rotation direction for numeric input
The rotation direction was flipped recently. This meant that rotation on a single axis gave negative results compared with previous Blender releases. This partially reverts a9b53daf23ba8b6cb4c930e06154ffd35522b00d. Differential Revision: https://developer.blender.org/D10299
Diffstat (limited to 'source/blender/editors/transform/transform_gizmo_3d.c')
-rw-r--r--source/blender/editors/transform/transform_gizmo_3d.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index be29c1cda02..9c08159cf07 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -1322,16 +1322,16 @@ void drawDial3d(const TransInfo *t)
if (tc->mode & CON_APPLY) {
if (tc->mode & CON_AXIS0) {
axis_idx = MAN_AXIS_ROT_X;
- copy_v3_v3(mat_basis[2], t->spacemtx[0]);
+ negate_v3_v3(mat_basis[2], t->spacemtx[0]);
}
else if (tc->mode & CON_AXIS1) {
axis_idx = MAN_AXIS_ROT_Y;
- copy_v3_v3(mat_basis[2], t->spacemtx[1]);
+ negate_v3_v3(mat_basis[2], t->spacemtx[1]);
}
else {
BLI_assert((tc->mode & CON_AXIS2) != 0);
axis_idx = MAN_AXIS_ROT_Z;
- copy_v3_v3(mat_basis[2], t->spacemtx[2]);
+ negate_v3_v3(mat_basis[2], t->spacemtx[2]);
}
}
else {