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authorCampbell Barton <ideasman42@gmail.com>2019-02-08 07:14:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-08 07:22:15 +0300
commit46ac288a930673af3cf2a253a933f2663566295d (patch)
tree81a88134e8404977ef3d60b2e31f89c74e841600 /source/blender/editors/transform/transform_gizmo_extrude_3d.c
parentd86894b9e43a44ed7f9d937325e74859f254ebf2 (diff)
Cleanup: rename V3D_MANIP_* -> V3D_ORIENT_*
Wasn't obvious it's related to orientation, also term manipulator is no longer in use.
Diffstat (limited to 'source/blender/editors/transform/transform_gizmo_extrude_3d.c')
-rw-r--r--source/blender/editors/transform/transform_gizmo_extrude_3d.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_gizmo_extrude_3d.c b/source/blender/editors/transform/transform_gizmo_extrude_3d.c
index 784f7236af7..ea5c02f35e8 100644
--- a/source/blender/editors/transform/transform_gizmo_extrude_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_extrude_3d.c
@@ -230,7 +230,7 @@ static void gizmo_mesh_extrude_refresh(const bContext *C, wmGizmoGroup *gzgroup)
ggd->data.orientation_type = scene->orientation_slots[SCE_ORIENT_DEFAULT].type;
const bool use_normal = (
- (ggd->data.orientation_type != V3D_MANIP_NORMAL) ||
+ (ggd->data.orientation_type != V3D_ORIENT_NORMAL) ||
(axis_type == EXTRUDE_AXIS_NORMAL));
const int axis_len_used = use_normal ? 4 : 3;
@@ -240,7 +240,7 @@ static void gizmo_mesh_extrude_refresh(const bContext *C, wmGizmoGroup *gzgroup)
struct TransformBounds tbounds_normal;
if (!ED_transform_calc_gizmo_stats(
C, &(struct TransformCalcParams){
- .orientation_type = V3D_MANIP_NORMAL + 1,
+ .orientation_type = V3D_ORIENT_NORMAL + 1,
}, &tbounds_normal))
{
unit_m3(tbounds_normal.axis);
@@ -353,7 +353,7 @@ static void gizmo_mesh_extrude_draw_prepare(const bContext *C, wmGizmoGroup *gzg
{
GizmoExtrudeGroup *ggd = gzgroup->customdata;
switch (ggd->data.orientation_type) {
- case V3D_MANIP_VIEW:
+ case V3D_ORIENT_VIEW:
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
float mat[3][3];
@@ -401,7 +401,7 @@ static void gizmo_mesh_extrude_invoke_prepare(const bContext *UNUSED(C), wmGizmo
if (i == 3) {
use_normal_matrix = true;
}
- else if (ggd->data.orientation_type == V3D_MANIP_NORMAL) {
+ else if (ggd->data.orientation_type == V3D_ORIENT_NORMAL) {
use_normal_matrix = true;
}
if (use_normal_matrix) {