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authorCampbell Barton <ideasman42@gmail.com>2010-07-26 23:00:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-26 23:00:15 +0400
commitc1649dcf103919b90ea8d8f90bef5ea9eb5ca674 (patch)
treeaba7784d8596f0e1265f1e2474ff5557d8431b73 /source/blender/editors/transform/transform_input.c
parent230d66796b36917992348939b3dad85ee32afdec (diff)
bugfix [#23038] View rotation snap has left and right view names swapped arround.
also noticed some spelling errors.
Diffstat (limited to 'source/blender/editors/transform/transform_input.c')
-rw-r--r--source/blender/editors/transform/transform_input.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c
index b7cb34802cc..54a86b3dca1 100644
--- a/source/blender/editors/transform/transform_input.c
+++ b/source/blender/editors/transform/transform_input.c
@@ -237,7 +237,7 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
/* If the angle is zero, because of lack of precision close to the 1.0 value in acos
- * approximate the angle with the oposite side of the normalized triangle
+ * approximate the angle with the opposite side of the normalized triangle
* This is a good approximation here since the smallest acos value seems to be around
* 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
* */