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author | Campbell Barton <ideasman42@gmail.com> | 2010-07-26 23:00:15 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-26 23:00:15 +0400 |
commit | c1649dcf103919b90ea8d8f90bef5ea9eb5ca674 (patch) | |
tree | aba7784d8596f0e1265f1e2474ff5557d8431b73 /source/blender/editors/transform/transform_input.c | |
parent | 230d66796b36917992348939b3dad85ee32afdec (diff) |
bugfix [#23038] View rotation snap has left and right view names swapped arround.
also noticed some spelling errors.
Diffstat (limited to 'source/blender/editors/transform/transform_input.c')
-rw-r--r-- | source/blender/editors/transform/transform_input.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c index b7cb34802cc..54a86b3dca1 100644 --- a/source/blender/editors/transform/transform_input.c +++ b/source/blender/editors/transform/transform_input.c @@ -237,7 +237,7 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3]) if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi; /* If the angle is zero, because of lack of precision close to the 1.0 value in acos - * approximate the angle with the oposite side of the normalized triangle + * approximate the angle with the opposite side of the normalized triangle * This is a good approximation here since the smallest acos value seems to be around * 0.02 degree and lower values don't even have a 0.01% error compared to the approximation * */ |