diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-04-04 08:22:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-04-04 08:22:38 +0400 |
commit | 2804caff4ce6c9f6d5ebdd101e77c92b7ac65db4 (patch) | |
tree | b3f91af65a3d29c253cae82117bfb4477b834f69 /source/blender/editors/transform/transform_manipulator.c | |
parent | 966e86cd2dbe2c627e65766d0361cc79f63d7cc7 (diff) |
code cleanup: use bools, (float)sin/(float)cos -> sinf/cosf, more meaningful var names.
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r-- | source/blender/editors/transform/transform_manipulator.c | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 41a3418ada9..36a64303156 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -719,13 +719,13 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i side_delta = 2.0f * (float)M_PI / (float)nsides; theta = (float)M_PI + 0.5f * ring_delta; - cos_theta = (float)cos(theta); - sin_theta = (float)sin(theta); + cos_theta = cosf(theta); + sin_theta = sinf(theta); for (i = nrings - 1; i >= 0; i--) { theta1 = theta + ring_delta; - cos_theta1 = (float)cos(theta1); - sin_theta1 = (float)sin(theta1); + cos_theta1 = cosf(theta1); + sin_theta1 = sinf(theta1); if (do_caps && i == start) { // cap glBegin(GL_POLYGON); @@ -766,8 +766,8 @@ static void partial_doughnut(float radring, float radhole, int start, int end, i float cos_phi, sin_phi, dist; phi -= side_delta; - cos_phi = (float)cos(phi); - sin_phi = (float)sin(phi); + cos_phi = cosf(phi); + sin_phi = sinf(phi); dist = radhole + radring * cos_phi; glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi); @@ -1635,15 +1635,18 @@ void BIF_draw_manipulator(const bContext *C) switch (v3d->around) { case V3D_CENTER: case V3D_ACTIVE: - rv3d->twmat[3][0] = (scene->twmin[0] + scene->twmax[0]) / 2.0f; - rv3d->twmat[3][1] = (scene->twmin[1] + scene->twmax[1]) / 2.0f; - rv3d->twmat[3][2] = (scene->twmin[2] + scene->twmax[2]) / 2.0f; - if (v3d->around == V3D_ACTIVE && scene->obedit == NULL) { - Object *ob = OBACT; - if (ob && !(ob->mode & OB_MODE_POSE)) - copy_v3_v3(rv3d->twmat[3], ob->obmat[3]); + { + Object *ob; + if (((v3d->around == V3D_ACTIVE) && (scene->obedit == NULL)) && + ((ob = OBACT) && !(ob->mode & OB_MODE_POSE))) + { + copy_v3_v3(rv3d->twmat[3], ob->obmat[3]); + } + else { + mid_v3_v3v3(rv3d->twmat[3], scene->twmin, scene->twmax); } break; + } case V3D_LOCAL: case V3D_CENTROID: copy_v3_v3(rv3d->twmat[3], scene->twcent); |