Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2011-09-12 08:57:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-12 08:57:20 +0400
commitfddc655aec15510b5bb7adfa4cc66d14070576df (patch)
tree13c53b94183caedc7625d23db8b4b0b06414a34b /source/blender/editors/transform/transform_manipulator.c
parent2fa642b6e9f4e40aa3a2b90c49374ba91d15a14a (diff)
parent9a1f3c587e366fb555696b27c77ed456ffc15f7d (diff)
svn merge -r40140:r40148 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r--source/blender/editors/transform/transform_manipulator.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 31bd315b0b4..794958335df 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -876,7 +876,7 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving,
if(arcs) {
/* clipplane makes nice handles, calc here because of multmatrix but with translate! */
- VECCOPY(plane, rv3d->viewinv[2]);
+ VECCOPY(plane, rv3d->viewinv[2]); /* float -> double */
plane[3]= -0.02f*size; // clip just a bit more
glClipPlane(GL_CLIP_PLANE0, plane);
}
@@ -1490,15 +1490,15 @@ void BIF_draw_manipulator(const bContext *C)
if(v3d->around==V3D_ACTIVE && scene->obedit==NULL) {
Object *ob= OBACT;
if(ob && !(ob->mode & OB_MODE_POSE))
- VECCOPY(rv3d->twmat[3], ob->obmat[3]);
+ copy_v3_v3(rv3d->twmat[3], ob->obmat[3]);
}
break;
case V3D_LOCAL:
case V3D_CENTROID:
- VECCOPY(rv3d->twmat[3], scene->twcent);
+ copy_v3_v3(rv3d->twmat[3], scene->twcent);
break;
case V3D_CURSOR:
- VECCOPY(rv3d->twmat[3], give_cursor(scene, v3d));
+ copy_v3_v3(rv3d->twmat[3], give_cursor(scene, v3d));
break;
}