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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/editors/transform/transform_manipulator.c
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r--source/blender/editors/transform/transform_manipulator.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index be33cb85f0e..e23e7f6e1bb 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -591,7 +591,7 @@ static int calc_manipulator_stats(
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
- SceneLayer *sl = CTX_data_scene_layer(C);
+ ViewLayer *sl = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
@@ -1055,7 +1055,7 @@ static void manipulator_prepare_mat(
const bContext *C, View3D *v3d, RegionView3D *rv3d, const struct TransformBounds *tbounds)
{
Scene *scene = CTX_data_scene(C);
- SceneLayer *sl = CTX_data_scene_layer(C);
+ ViewLayer *sl = CTX_data_view_layer(C);
switch (v3d->around) {
case V3D_AROUND_CENTER_BOUNDS:
@@ -1590,7 +1590,7 @@ static void WIDGETGROUP_xform_cage_draw_prepare(const bContext *C, wmManipulator
struct XFormCageWidgetGroup *xmgroup = mgroup->customdata;
wmManipulator *mpr = xmgroup->manipulator;
- SceneLayer *sl = CTX_data_scene_layer(C);
+ ViewLayer *sl = CTX_data_view_layer(C);
Object *ob = OBACT(sl);
if (ob && ob->mode & OB_MODE_EDIT) {
copy_m4_m4(mpr->matrix_space, ob->obmat);