diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-03-08 15:22:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-03-08 15:23:39 +0300 |
commit | c24d045a23b7d990153dfbee98173c331011794a (patch) | |
tree | 309ab67f139253db873d2be12a9f5de011e379cf /source/blender/editors/transform/transform_manipulator.c | |
parent | 9af0c8b00afaacd2a61aa17044be9fc4c907c8b1 (diff) |
OpenGL Select: integer rect for passing region
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r-- | source/blender/editors/transform/transform_manipulator.c | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 40c123d8732..0a984d90ae3 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -1724,14 +1724,14 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl { View3D *v3d = sa->spacedata.first; RegionView3D *rv3d = ar->regiondata; - rctf rect, selrect; + rcti rect; GLuint buffer[64]; // max 4 items per select, so large enuf short hits; const bool is_picksel = true; const bool do_passes = GPU_select_query_check_active(); /* XXX check a bit later on this... (ton) */ - extern void view3d_winmatrix_set(ARegion *ar, View3D *v3d, rctf *rect); + extern void view3d_winmatrix_set(ARegion *ar, View3D *v3d, const rcti *rect); /* when looking through a selected camera, the manipulator can be at the * exact same position as the view, skip so we don't break selection */ @@ -1743,15 +1743,13 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl rect.ymin = mval[1] - hotspot; rect.ymax = mval[1] + hotspot; - selrect = rect; - view3d_winmatrix_set(ar, v3d, &rect); mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); if (do_passes) - GPU_select_begin(buffer, 64, &selrect, GPU_SELECT_NEAREST_FIRST_PASS, 0); + GPU_select_begin(buffer, 64, &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0); else - GPU_select_begin(buffer, 64, &selrect, GPU_SELECT_ALL, 0); + GPU_select_begin(buffer, 64, &rect, GPU_SELECT_ALL, 0); /* do the drawing */ if (v3d->twtype & V3D_MANIP_ROTATE) { @@ -1766,7 +1764,7 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl hits = GPU_select_end(); if (do_passes) { - GPU_select_begin(buffer, 64, &selrect, GPU_SELECT_NEAREST_SECOND_PASS, hits); + GPU_select_begin(buffer, 64, &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits); /* do the drawing */ if (v3d->twtype & V3D_MANIP_ROTATE) { |