diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-08 11:35:07 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-08 11:35:07 +0400 |
commit | 1d0a567023d89b4e397800eeb164512b40336184 (patch) | |
tree | f74e408485e26ad12428ab69d7a73621e59583c2 /source/blender/editors/transform/transform_manipulator.c | |
parent | fab4bf0816834744664858cdcca96792a6225ca3 (diff) |
Curve/Surface Editing
- rename "Nurb" to "Spline" in RNA, eg. bpy.data.curves[0].splines[2].type == 'NURBS'
from a user perspective spline is a more generic term while Nurb is misleading when used for beziers and poly lines.
- added curve.active_spline property so the python UI can display the last selected curve.
- set the active spline when entering editmode (uses first selected spline)
- added back Hide Handles as a curve property (removed the global flag), access from the view panel in editmode.
- added hide normal option for curve, normal size access for curve and mesh display.
- changing orderU/V, endpoints, cyclic, bezierU/V now work in editmode and calls update functions.
- entering editmode was crashing with text objects
- curve.switch_direction() crashed (own fault from last commit)
- Tkey for tilt was overridden by Toolbar, made Tilt Ctrl+T.
- OBJECT_OT_mode_set check for compatible modes before running - so curves dont try go into paint mode with V key for eg.
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r-- | source/blender/editors/transform/transform_manipulator.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 9fa20c2d674..93bc02d7180 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -260,7 +260,7 @@ int calc_manipulator_stats(const bContext *C) * if handles are hidden then only check the center points. * If 2 or more are selected then only use the center point too. */ - if (G.f & G_HIDDENHANDLES) { + if (cu->drawflag & CU_HIDE_HANDLES) { if (bezt->f2 & SELECT) { calc_tw_center(scene, bezt->vec[1]); totsel++; |