diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-20 06:59:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-20 06:59:22 +0300 |
commit | 3bed4cbf2b4c09dcb62197b8a8c4ec4224abc8b7 (patch) | |
tree | fc800fc89f29db4ac9d951ff148b8424c8cb7c73 /source/blender/editors/transform/transform_manipulator.c | |
parent | 17f37dceccb99d7eb58f7c29908eeb2bd87cd7ff (diff) |
fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r-- | source/blender/editors/transform/transform_manipulator.c | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index ce8a484eb88..238f53cbb87 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -695,16 +695,16 @@ static char axisBlendAngle(float angle) moving: in transform theme color else the red/green/blue */ -static void manipulator_setcolor(View3D *v3d, char axis, int colcode, char alpha) +static void manipulator_setcolor(View3D *v3d, char axis, int colcode, unsigned char alpha) { - char col[4]; + unsigned char col[4]= {0}; + col[3]= alpha; if(colcode==MAN_GHOST) { - glColor4ub(0, 0, 0, 70); + col[3]= 70; } else if(colcode==MAN_MOVECOL) { UI_GetThemeColor3ubv(TH_TRANSFORM, col); - glColor4ub(col[0], col[1], col[2], alpha); } else { switch(axis) { @@ -720,19 +720,22 @@ static void manipulator_setcolor(View3D *v3d, char axis, int colcode, char alpha col[1]= col[1]<55?0:col[1]-55; col[2]= col[2]<55?0:col[2]-55; } - glColor4ub(col[0], col[1], col[2], alpha); break; case 'x': - glColor4ub(220, 0, 0, alpha); + col[0]= 220; break; case 'y': - glColor4ub(0, 220, 0, alpha); + col[1]= 220; break; case 'z': - glColor4ub(30, 30, 220, alpha); + col[0]= 30; + col[1]= 30; + col[2]= 220; break; } } + + glColor4ubv(col); } /* viewmatrix should have been set OK, also no shademode! */ |