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authorCampbell Barton <ideasman42@gmail.com>2010-11-03 04:56:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-03 04:56:02 +0300
commit6b767b8018cbf5ca5657cad842271d8d6327ddd0 (patch)
tree0ccc6e91534c8cca4016866c387793a4668e3b74 /source/blender/editors/transform/transform_manipulator.c
parentb9c3bfa053fb3e86ad00a5f551a96f715e4a6818 (diff)
fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 73b58b51ffc..b3dbf3c853a 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -316,7 +316,7 @@ int calc_manipulator_stats(const bContext *C)
bArmature *arm= obedit->data;
EditBone *ebo;
for (ebo= arm->edbo->first; ebo; ebo=ebo->next){
- if(ebo->layer & arm->layer && !(ebo->flag & BONE_HIDDEN_A)) {
+ if(EBONE_VISIBLE(arm, ebo)) {
if (ebo->flag & BONE_TIPSEL) {
calc_tw_center(scene, ebo->tail);
totsel++;