diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-19 19:54:41 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2009-01-19 19:54:41 +0300 |
commit | bc63213844e723b0c552da446fb7fa9f9e7ea5f6 (patch) | |
tree | 433519ee3526536032e62226a058f6ec4fd17a1a /source/blender/editors/transform/transform_manipulator.c | |
parent | 9b049d89a1bc36534875c67e097415e034d0624d (diff) |
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r-- | source/blender/editors/transform/transform_manipulator.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 5312050b2d9..9308cf73af8 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -1347,10 +1347,10 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag /* ********************************************* */ -static float get_manipulator_drawsize(ScrArea *sa) +static float get_manipulator_drawsize(ARegion *ar) { - View3D *v3d= sa->spacedata.first; - float size = get_drawsize(v3d, v3d->twmat[3]); + RegionView3D *rv3d= ar->regiondata; + float size = get_drawsize(ar, rv3d->twmat[3]); size*= (float)U.tw_size; |