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authorTon Roosendaal <ton@blender.org>2009-01-19 19:54:41 +0300
committerTon Roosendaal <ton@blender.org>2009-01-19 19:54:41 +0300
commitbc63213844e723b0c552da446fb7fa9f9e7ea5f6 (patch)
tree433519ee3526536032e62226a058f6ec4fd17a1a /source/blender/editors/transform/transform_manipulator.c
parent9b049d89a1bc36534875c67e097415e034d0624d (diff)
2.5
View3D has been split now in a local part (RegionView3D) and a per-area part (old View3D). Currently local is: - view transform - camera zoom/offset - gpencil (todo) - custom clipping planes Rest is in Area still, like active camera, draw type, layers, localview, custom centers, around-settings, transform widget, gridlines, and so on (mostly stuff as available in header). To see it work; also added new feature for region split, press SHIFT+ALT+CTRL+S for four-split. The idea is to make a preset 4-split, configured to stick to top/right/front views for three views. Another cool idea to explore is to then box-clip all drawing based on these 3 views. Note about the code: - currently view3d still stores some depricated settings, to convert from older files. Not all settings are copied over though, like custom clip planes or the 'lock view to object'. - since some view3d ops are now on area level, the operators for it should keep track of that. Bugfix in transform: quat initialize in operator-invoke missed one zero. Als brought back GE to compile for missing Ipos and channels.
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r--source/blender/editors/transform/transform_manipulator.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 5312050b2d9..9308cf73af8 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1347,10 +1347,10 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
/* ********************************************* */
-static float get_manipulator_drawsize(ScrArea *sa)
+static float get_manipulator_drawsize(ARegion *ar)
{
- View3D *v3d= sa->spacedata.first;
- float size = get_drawsize(v3d, v3d->twmat[3]);
+ RegionView3D *rv3d= ar->regiondata;
+ float size = get_drawsize(ar, rv3d->twmat[3]);
size*= (float)U.tw_size;