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authorTon Roosendaal <ton@blender.org>2009-07-08 19:01:28 +0400
committerTon Roosendaal <ton@blender.org>2009-07-08 19:01:28 +0400
commitf3fd7d88002dcfe42e51738cbb7d2d2be756dd19 (patch)
tree01e52a6c7c1ef821b703cb7a8348dffb12dc43fb /source/blender/editors/transform/transform_manipulator.c
parent031ed0431c37703b672d4589f85a4caa69810f37 (diff)
2.5
Brought back the basics for transform manipulators. Martin will hook it all up to new transform system. Some notes: - Still uses G.moving - BIF_do_manipulator() is called as a View3D Operator I've tested selecting handles, added a print to confirm - BIF_GetTransInfo() returns a dummy struct now, just to get it running. - Marked some other issues with XXX
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r--source/blender/editors/transform/transform_manipulator.c647
1 files changed, 335 insertions, 312 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 99d7805b938..aecd01dd4f0 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -27,18 +27,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
-// TRANSFORM_FIX_ME
-// Disable everything here, don't need it for now
-#if 0
-
#include <stdlib.h>
#include <string.h>
#include <math.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifndef WIN32
#include <unistd.h>
#else
@@ -62,8 +54,10 @@
#include "DNA_view3d_types.h"
#include "BKE_armature.h"
+#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_lattice.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_utildefines.h"
@@ -71,21 +65,21 @@
#include "BLI_arithb.h"
#include "BLI_editVert.h"
-#include "BIF_editarmature.h"
#include "BIF_gl.h"
-#include "BIF_mywindow.h"
-#include "BIF_resources.h"
-#include "BIF_screen.h"
-#include "BIF_space.h"
#include "BIF_transform.h"
-#include "BIF_editmesh.h"
-#include "BIF_editparticle.h"
-#include "BSE_edit.h"
-#include "BSE_view.h"
-#include "BDR_drawobject.h"
+#include "WM_api.h"
+#include "WM_types.h"
-#include "blendef.h"
+#include "ED_armature.h"
+#include "ED_mesh.h"
+#include "ED_particle.h"
+#include "ED_space_api.h"
+#include "ED_view3d.h"
+
+#include "UI_resources.h"
+
+/* local module include */
#include "transform.h"
/* return codes for select, and drawing flags */
@@ -113,9 +107,6 @@
#define MAN_GHOST 1
#define MAN_MOVECOL 2
-/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */
-extern TransInfo Trans;
-
static int is_mat4_flipped(float mat[][4])
{
@@ -127,11 +118,11 @@ static int is_mat4_flipped(float mat[][4])
}
/* transform widget center calc helper for below */
-static void calc_tw_center(float *co)
+static void calc_tw_center(Scene *scene, float *co)
{
- float *twcent= G.scene->twcent;
- float *min= G.scene->twmin;
- float *max= G.scene->twmax;
+ float *twcent= scene->twcent;
+ float *min= scene->twmin;
+ float *max= scene->twmax;
DO_MINMAX(co, min, max);
VecAddf(twcent, twcent, co);
@@ -162,13 +153,13 @@ static void protectflag_to_drawflags(short protectflag, short *drawflags)
}
/* for pose mode */
-static void stats_pose(View3D *v3d, bPoseChannel *pchan)
+static void stats_pose(Scene *scene, View3D *v3d, bPoseChannel *pchan)
{
Bone *bone= pchan->bone;
if(bone) {
if (bone->flag & BONE_TRANSFORM) {
- calc_tw_center(pchan->pose_head);
+ calc_tw_center(scene, pchan->pose_head);
protectflag_to_drawflags(pchan->protectflag, &v3d->twdrawflag);
}
}
@@ -209,63 +200,66 @@ static void count_bone_select(TransInfo *t, bArmature *arm, ListBase *lb, int do
/* centroid, boundbox, of selection */
/* returns total items selected */
-int calc_manipulator_stats(ScrArea *sa)
+int calc_manipulator_stats(const bContext *C)
{
- TransInfo *t;
+ TransInfo *t= BIF_GetTransInfo(); // XXX
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
View3D *v3d= sa->spacedata.first;
+ RegionView3D *rv3d= ar->regiondata;
Base *base;
Object *ob= OBACT;
float normal[3]={0.0, 0.0, 0.0};
float plane[3]={0.0, 0.0, 0.0};
- int a, totsel=0;
-
-//XXX t = BIF_GetTransInfo();
+ int a, totsel= 0;
/* transform widget matrix */
- Mat4One(v3d->twmat);
+ Mat4One(rv3d->twmat);
v3d->twdrawflag= 0xFFFF;
/* transform widget centroid/center */
- G.scene->twcent[0]= G.scene->twcent[1]= G.scene->twcent[2]= 0.0f;
- INIT_MINMAX(G.scene->twmin, G.scene->twmax);
+ scene->twcent[0]= scene->twcent[1]= scene->twcent[2]= 0.0f;
+ INIT_MINMAX(scene->twmin, scene->twmax);
- if(t->obedit) {
- ob= t->obedit;
- if((ob->lay & G.vd->lay)==0) return 0;
+ if(obedit) {
+ ob= obedit;
+ if((ob->lay & v3d->lay)==0) return 0;
- if(t->obedit->type==OB_MESH) {
- EditMesh *em = NULL; // TRANSFORM_FIX_ME
+ if(obedit->type==OB_MESH) {
+ EditMesh *em = BKE_mesh_get_editmesh(obedit->data);
EditVert *eve;
EditSelection ese;
float vec[3]= {0,0,0};
/* USE LAST SELECTE WITH ACTIVE */
- if (G.vd->around==V3D_ACTIVE && EM_get_actSelection(&ese)) {
+ if (v3d->around==V3D_ACTIVE && EM_get_actSelection(em, &ese)) {
EM_editselection_center(vec, &ese);
- calc_tw_center(vec);
+ calc_tw_center(scene, vec);
totsel= 1;
} else {
/* do vertices for center, and if still no normal found, use vertex normals */
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & SELECT) {
totsel++;
- calc_tw_center(eve->co);
+ calc_tw_center(scene, eve->co);
}
}
}
} /* end editmesh */
- else if (t->obedit->type==OB_ARMATURE){
- bArmature *arm= t->obedit->data;
+ else if (obedit->type==OB_ARMATURE){
+ bArmature *arm= obedit->data;
EditBone *ebo;
- for (ebo=G.edbo.first;ebo;ebo=ebo->next){
+ for (ebo= arm->edbo->first; ebo; ebo=ebo->next){
if(ebo->layer & arm->layer) {
if (ebo->flag & BONE_TIPSEL) {
- calc_tw_center(ebo->tail);
+ calc_tw_center(scene, ebo->tail);
totsel++;
}
if (ebo->flag & BONE_ROOTSEL) {
- calc_tw_center(ebo->head);
+ calc_tw_center(scene, ebo->head);
totsel++;
}
if (ebo->flag & BONE_SELECTED) {
@@ -274,8 +268,8 @@ int calc_manipulator_stats(ScrArea *sa)
}
}
}
- else if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
- Curve *cu= t->obedit->data;
+ else if ELEM(obedit->type, OB_CURVE, OB_SURF) {
+ Curve *cu= obedit->data;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
@@ -292,25 +286,25 @@ int calc_manipulator_stats(ScrArea *sa)
*/
if (G.f & G_HIDDENHANDLES) {
if (bezt->f2 & SELECT) {
- calc_tw_center(bezt->vec[1]);
+ calc_tw_center(scene, bezt->vec[1]);
totsel++;
}
}
else if ( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT ) {
- calc_tw_center(bezt->vec[1]);
+ calc_tw_center(scene, bezt->vec[1]);
totsel++;
}
else {
if(bezt->f1) {
- calc_tw_center(bezt->vec[0]);
+ calc_tw_center(scene, bezt->vec[0]);
totsel++;
}
if(bezt->f2) {
- calc_tw_center(bezt->vec[1]);
+ calc_tw_center(scene, bezt->vec[1]);
totsel++;
}
if(bezt->f3) {
- calc_tw_center(bezt->vec[2]);
+ calc_tw_center(scene, bezt->vec[2]);
totsel++;
}
}
@@ -322,7 +316,7 @@ int calc_manipulator_stats(ScrArea *sa)
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
- calc_tw_center(bp->vec);
+ calc_tw_center(scene, bp->vec);
totsel++;
}
bp++;
@@ -331,29 +325,31 @@ int calc_manipulator_stats(ScrArea *sa)
nu= nu->next;
}
}
- else if(t->obedit->type==OB_MBALL) {
+ else if(obedit->type==OB_MBALL) {
/* editmball.c */
- extern ListBase editelems; /* go away ! */
+ ListBase editelems= {NULL, NULL}; /* XXX */
MetaElem *ml, *ml_sel=NULL;
ml= editelems.first;
while(ml) {
if(ml->flag & SELECT) {
- calc_tw_center(&ml->x);
+ calc_tw_center(scene, &ml->x);
ml_sel = ml;
totsel++;
}
ml= ml->next;
}
}
- else if(t->obedit->type==OB_LATTICE) {
+ else if(obedit->type==OB_LATTICE) {
BPoint *bp;
- bp= editLatt->def;
+ Lattice *lt= obedit->data;
+
+ bp= lt->editlatt->def;
- a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
while(a--) {
if(bp->f1 & SELECT) {
- calc_tw_center(bp->vec);
+ calc_tw_center(scene, bp->vec);
totsel++;
}
bp++;
@@ -362,10 +358,10 @@ int calc_manipulator_stats(ScrArea *sa)
/* selection center */
if(totsel) {
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
- Mat4MulVecfl(t->obedit->obmat, G.scene->twcent);
- Mat4MulVecfl(t->obedit->obmat, G.scene->twmin);
- Mat4MulVecfl(t->obedit->obmat, G.scene->twmax);
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
+ Mat4MulVecfl(obedit->obmat, scene->twcent);
+ Mat4MulVecfl(obedit->obmat, scene->twmin);
+ Mat4MulVecfl(obedit->obmat, scene->twmax);
}
}
else if(ob && (ob->flag & OB_POSEMODE)) {
@@ -373,34 +369,34 @@ int calc_manipulator_stats(ScrArea *sa)
bPoseChannel *pchan;
int mode;
- if((ob->lay & G.vd->lay)==0) return 0;
+ if((ob->lay & v3d->lay)==0) return 0;
- mode = Trans.mode;
- Trans.mode = TFM_ROTATION; // mislead counting bones... bah
+ mode = t->mode;
+ t->mode = TFM_ROTATION; // mislead counting bones... bah
/* count total, we use same method as transform will do */
- Trans.total= 0;
- count_bone_select(&Trans, arm, &arm->bonebase, 1);
- totsel = Trans.total;
+ t->total= 0;
+ count_bone_select(t, arm, &arm->bonebase, 1);
+ totsel = t->total;
if(totsel) {
/* use channels to get stats */
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- stats_pose(v3d, pchan);
+ stats_pose(scene, v3d, pchan);
}
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
- Mat4MulVecfl(ob->obmat, G.scene->twcent);
- Mat4MulVecfl(ob->obmat, G.scene->twmin);
- Mat4MulVecfl(ob->obmat, G.scene->twmax);
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
+ Mat4MulVecfl(ob->obmat, scene->twcent);
+ Mat4MulVecfl(ob->obmat, scene->twmin);
+ Mat4MulVecfl(ob->obmat, scene->twmax);
}
/* restore, mode can be TFM_INIT */
- Trans.mode = mode;
+ t->mode = mode;
}
else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE)) {
;
}
else if(G.f & G_PARTICLEEDIT) {
- ParticleSystem *psys=PE_get_current(OBACT);
+ ParticleSystem *psys= PE_get_current(scene, ob);
ParticleData *pa = psys->particles;
ParticleEditKey *ek;
int k;
@@ -411,7 +407,7 @@ int calc_manipulator_stats(ScrArea *sa)
for(k=0, ek=psys->edit->keys[a]; k<pa->totkey; k++, ek++) {
if(ek->flag & PEK_SELECT) {
- calc_tw_center(ek->world_co);
+ calc_tw_center(scene, ek->world_co);
totsel++;
}
}
@@ -419,7 +415,7 @@ int calc_manipulator_stats(ScrArea *sa)
/* selection center */
if(totsel)
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
}
}
else {
@@ -428,11 +424,11 @@ int calc_manipulator_stats(ScrArea *sa)
ob= OBACT;
if(ob && !(ob->flag & SELECT)) ob= NULL;
- for(base= G.scene->base.first; base; base= base->next) {
- if TESTBASELIB(base) {
+ for(base= scene->base.first; base; base= base->next) {
+ if TESTBASELIB(scene, base) {
if(ob==NULL)
ob= base->object;
- calc_tw_center(base->object->obmat[3]);
+ calc_tw_center(scene, base->object->obmat[3]);
protectflag_to_drawflags(base->object->protectflag, &v3d->twdrawflag);
totsel++;
}
@@ -440,7 +436,7 @@ int calc_manipulator_stats(ScrArea *sa)
/* selection center */
if(totsel) {
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
}
}
@@ -453,13 +449,13 @@ int calc_manipulator_stats(ScrArea *sa)
break;
case V3D_MANIP_NORMAL:
- if(t->obedit || ob->flag & OB_POSEMODE) {
+ if(obedit || ob->flag & OB_POSEMODE) {
float mat[3][3];
int type;
strcpy(t->spacename, "normal");
- type = getTransformOrientation(normal, plane, (G.vd->around == V3D_ACTIVE));
+ type = getTransformOrientation(C, normal, plane, (v3d->around == V3D_ACTIVE));
switch (type)
{
@@ -491,32 +487,32 @@ int calc_manipulator_stats(ScrArea *sa)
if (type == ORIENTATION_NONE)
{
- Mat4One(v3d->twmat);
+ Mat4One(rv3d->twmat);
}
else
{
- Mat4CpyMat3(v3d->twmat, mat);
+ Mat4CpyMat3(rv3d->twmat, mat);
}
break;
}
/* no break we define 'normal' as 'local' in Object mode */
case V3D_MANIP_LOCAL:
strcpy(t->spacename, "local");
- Mat4CpyMat4(v3d->twmat, ob->obmat);
- Mat4Ortho(v3d->twmat);
+ Mat4CpyMat4(rv3d->twmat, ob->obmat);
+ Mat4Ortho(rv3d->twmat);
break;
case V3D_MANIP_VIEW:
{
float mat[3][3];
strcpy(t->spacename, "view");
- Mat3CpyMat4(mat, v3d->viewinv);
+ Mat3CpyMat4(mat, rv3d->viewinv);
Mat3Ortho(mat);
- Mat4CpyMat3(v3d->twmat, mat);
+ Mat4CpyMat3(rv3d->twmat, mat);
}
break;
default: /* V3D_MANIP_CUSTOM */
- applyTransformOrientation();
+ applyTransformOrientation(C, t);
break;
}
@@ -527,7 +523,7 @@ int calc_manipulator_stats(ScrArea *sa)
/* ******************** DRAWING STUFFIES *********** */
-static float screen_aligned(float mat[][4])
+static float screen_aligned(RegionView3D *rv3d, float mat[][4])
{
float vec[3], size;
@@ -537,7 +533,7 @@ static float screen_aligned(float mat[][4])
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
/* sets view screen aligned */
- glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
+ glRotatef( -360.0f*saacos(rv3d->viewquat[0])/(float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
return size;
}
@@ -632,7 +628,7 @@ static void partial_donut(float radring, float radhole, int start, int end, int
moving: in transform theme color
else the red/green/blue
*/
-static void manipulator_setcolor(char axis, int colcode)
+static void manipulator_setcolor(View3D *v3d, char axis, int colcode)
{
float vec[4];
char col[4];
@@ -643,19 +639,19 @@ static void manipulator_setcolor(char axis, int colcode)
glColor4ub(0, 0, 0, 70);
}
else if(colcode==MAN_MOVECOL) {
- BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
+ UI_GetThemeColor3ubv(TH_TRANSFORM, col);
glColor4ub(col[0], col[1], col[2], 128);
}
else {
switch(axis) {
case 'c':
- BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
- if(G.vd->twmode == V3D_MANIP_LOCAL) {
+ UI_GetThemeColor3ubv(TH_TRANSFORM, col);
+ if(v3d->twmode == V3D_MANIP_LOCAL) {
col[0]= col[0]>200?255:col[0]+55;
col[1]= col[1]>200?255:col[1]+55;
col[2]= col[2]>200?255:col[2]+55;
}
- else if(G.vd->twmode == V3D_MANIP_NORMAL) {
+ else if(v3d->twmode == V3D_MANIP_NORMAL) {
col[0]= col[0]<55?0:col[0]-55;
col[1]= col[1]<55?0:col[1]-55;
col[2]= col[2]<55?0:col[2]-55;
@@ -676,12 +672,12 @@ static void manipulator_setcolor(char axis, int colcode)
}
/* viewmatrix should have been set OK, also no shademode! */
-static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
+static void draw_manipulator_axes(View3D *v3d, int colcode, int flagx, int flagy, int flagz)
{
/* axes */
if(flagx) {
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X);
else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X);
glBegin(GL_LINES);
@@ -692,7 +688,7 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
if(flagy) {
if(flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y);
else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
glBegin(GL_LINES);
glVertex3f(0.0f, 0.2f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
@@ -701,7 +697,7 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
if(flagz) {
if(flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z);
else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
glBegin(GL_LINES);
glVertex3f(0.0f, 0.0f, 0.2f);
glVertex3f(0.0f, 0.0f, 1.0f);
@@ -710,8 +706,9 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
}
/* only called while G.moving */
-static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
+static void draw_manipulator_rotate_ghost(View3D *v3d, RegionView3D *rv3d, int drawflags)
{
+ TransInfo *t= BIF_GetTransInfo(); // XXX
GLUquadricObj *qobj;
float size, phi, startphi, vec[3], svec[3], matt[4][4], cross[3], tmat[3][3];
int arcs= (G.rt!=2);
@@ -725,26 +722,26 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
- /* we need both [4][4] transforms, Trans.mat seems to be premul, not post for mat[][4] */
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
+ /* we need both [4][4] transforms, t->mat seems to be premul, not post for mat[][4] */
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+ Mat4MulMat34(matt, t->mat, rv3d->twmat);
/* Screen aligned view rot circle */
if(drawflags & MAN_ROT_V) {
/* prepare for screen aligned draw */
glPushMatrix();
- size= screen_aligned(mat);
+ size= screen_aligned(rv3d, rv3d->twmat);
- vec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
+ vec[0]= (float)(t->con.imval[0] - t->center2d[0]);
+ vec[1]= (float)(t->con.imval[1] - t->center2d[1]);
vec[2]= 0.0f;
Normalize(vec);
startphi= saacos( vec[1] );
if(vec[0]<0.0) startphi= -startphi;
- phi= (float)fmod(180.0*Trans.val/M_PI, 360.0);
+ phi= (float)fmod(180.0*t->val/M_PI, 360.0);
if(phi > 180.0) phi-= 360.0;
else if(phi<-180.0) phi+= 360.0;
@@ -756,13 +753,13 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
float imat[3][3], ivmat[3][3];
/* try to get the start rotation */
- svec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
- svec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
+ svec[0]= (float)(t->con.imval[0] - t->center2d[0]);
+ svec[1]= (float)(t->con.imval[1] - t->center2d[1]);
svec[2]= 0.0f;
/* screen aligned vec transform back to manipulator space */
- Mat3CpyMat4(ivmat, G.vd->viewinv);
- Mat3CpyMat4(tmat, mat);
+ Mat3CpyMat4(ivmat, rv3d->viewinv);
+ Mat3CpyMat4(tmat, rv3d->twmat);
Mat3Inv(imat, tmat);
Mat3MulMat3(tmat, imat, ivmat);
@@ -770,7 +767,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
Normalize(svec);
}
- mymultmatrix(mat); // aligns with original widget
+ wmMultMatrix(rv3d->twmat); // aligns with original widget
/* Z disk */
if(drawflags & MAN_ROT_Z) {
@@ -784,13 +781,13 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
}
else startphi= 0.5f*(float)M_PI;
- VECCOPY(vec, mat[0]); // use x axis to detect rotation
+ VECCOPY(vec, rv3d->twmat[0]); // use x axis to detect rotation
Normalize(vec);
Normalize(matt[0]);
phi= saacos( Inpf(vec, matt[0]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[0]); // results in z vector
- if(Inpf(cross, mat[2]) > 0.0) phi= -phi;
+ if(Inpf(cross, rv3d->twmat[2]) > 0.0) phi= -phi;
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*(phi)/M_PI);
}
}
@@ -806,13 +803,13 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
}
else startphi= 0.0f;
- VECCOPY(vec, mat[1]); // use y axis to detect rotation
+ VECCOPY(vec, rv3d->twmat[1]); // use y axis to detect rotation
Normalize(vec);
Normalize(matt[1]);
phi= saacos( Inpf(vec, matt[1]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[1]); // results in x vector
- if(Inpf(cross, mat[0]) > 0.0) phi= -phi;
+ if(Inpf(cross, rv3d->twmat[0]) > 0.0) phi= -phi;
glRotatef(90.0, 0.0, 1.0, 0.0);
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
glRotatef(-90.0, 0.0, 1.0, 0.0);
@@ -830,13 +827,13 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
}
else startphi= (float)M_PI;
- VECCOPY(vec, mat[2]); // use z axis to detect rotation
+ VECCOPY(vec, rv3d->twmat[2]); // use z axis to detect rotation
Normalize(vec);
Normalize(matt[2]);
phi= saacos( Inpf(vec, matt[2]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[2]); // results in y vector
- if(Inpf(cross, mat[1]) > 0.0) phi= -phi;
+ if(Inpf(cross, rv3d->twmat[1]) > 0.0) phi= -phi;
glRotatef(-90.0, 1.0, 0.0, 0.0);
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
glRotatef(90.0, 1.0, 0.0, 0.0);
@@ -844,11 +841,12 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
}
glDisable(GL_BLEND);
- myloadmatrix(G.vd->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
}
-static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, int combo)
+static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo)
{
+ TransInfo *t= BIF_GetTransInfo(); // XXX
GLUquadricObj *qobj;
double plane[4];
float size, vec[3], unitmat[4][4];
@@ -871,37 +869,37 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
gluQuadricDrawStyle(qobj, GLU_FILL);
/* prepare for screen aligned draw */
- VECCOPY(vec, mat[0]);
+ VECCOPY(vec, rv3d->twmat[0]);
size= Normalize(vec);
glPushMatrix();
- glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
+ glTranslatef(rv3d->twmat[3][0], rv3d->twmat[3][1], rv3d->twmat[3][2]);
if(arcs) {
/* clipplane makes nice handles, calc here because of multmatrix but with translate! */
- VECCOPY(plane, G.vd->viewinv[2]);
+ VECCOPY(plane, rv3d->viewinv[2]);
plane[3]= -0.02*size; // clip just a bit more
glClipPlane(GL_CLIP_PLANE0, plane);
}
/* sets view screen aligned */
- glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
+ glRotatef( -360.0f*saacos(rv3d->viewquat[0])/(float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
/* Screen aligned help circle */
if(arcs) {
if((G.f & G_PICKSEL)==0) {
- BIF_ThemeColorShade(TH_BACK, -30);
+ UI_ThemeColorShade(TH_BACK, -30);
drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat);
}
}
/* Screen aligned view rot circle */
if(drawflags & MAN_ROT_V) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
- BIF_ThemeColor(TH_TRANSFORM);
+ UI_ThemeColor(TH_TRANSFORM);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
if(moving) {
float vec[3];
- vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
+ vec[0]= (float)(t->imval[0] - t->center2d[0]);
+ vec[1]= (float)(t->imval[1] - t->center2d[1]);
vec[2]= 0.0f;
Normalize(vec);
VecMulf(vec, 1.2f*size);
@@ -916,14 +914,14 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
/* apply the transform delta */
if(moving) {
float matt[4][4];
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
- mymultmatrix(matt);
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+ Mat4MulMat34(matt, t->mat, rv3d->twmat);
+ wmMultMatrix(matt);
glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
}
else {
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
- mymultmatrix(mat);
+ glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW);
+ wmMultMatrix(rv3d->twmat);
}
/* axes */
@@ -933,17 +931,17 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
/* axis */
glBegin(GL_LINES);
if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) {
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
glVertex3f(0.2f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
}
if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) {
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
glVertex3f(0.0f, 0.2f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
}
if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) {
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
glVertex3f(0.0f, 0.0f, 0.2f);
glVertex3f(0.0f, 0.0f, 1.0f);
}
@@ -957,14 +955,14 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
/* Z circle */
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
}
/* X circle */
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
@@ -972,7 +970,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
glRotatef(90.0, 1.0, 0.0, 0.0);
}
@@ -986,14 +984,14 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
/* Z circle */
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
}
/* X circle */
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
@@ -1001,7 +999,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
glRotatef(90.0, 1.0, 0.0, 0.0);
}
@@ -1015,7 +1013,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
if(drawflags & MAN_ROT_Z) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
@@ -1026,7 +1024,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
if(drawflags & MAN_ROT_Y) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
glRotatef(90.0, 1.0, 0.0, 0.0);
glRotatef(90.0, 0.0, 0.0, 1.0);
@@ -1039,7 +1037,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
if(drawflags & MAN_ROT_X) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
glRotatef(-90.0, 0.0, 1.0, 0.0);
glRotatef(90.0, 0.0, 0.0, 1.0);
@@ -1051,14 +1049,77 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
}
/* restore */
- myloadmatrix(G.vd->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
gluDeleteQuadric(qobj);
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+
+}
+
+static void drawsolidcube(float size)
+{
+ static float cube[8][3] = {
+ {-1.0, -1.0, -1.0},
+ {-1.0, -1.0, 1.0},
+ {-1.0, 1.0, 1.0},
+ {-1.0, 1.0, -1.0},
+ { 1.0, -1.0, -1.0},
+ { 1.0, -1.0, 1.0},
+ { 1.0, 1.0, 1.0},
+ { 1.0, 1.0, -1.0}, };
+ float n[3];
+ glPushMatrix();
+ glScalef(size, size, size);
+
+ n[0]=0; n[1]=0; n[2]=0;
+ glBegin(GL_QUADS);
+ n[0]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
+ n[0]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[1]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]);
+ n[1]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[0]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]);
+ n[0]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[1]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]);
+ n[1]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[2]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
+ n[2]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[2]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);
+ glEnd();
+
+ glPopMatrix();
}
-static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, int combo, int colcode)
+
+static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode)
{
+ TransInfo *t= BIF_GetTransInfo(); // XXX
float cywid= 0.25f*0.01f*(float)U.tw_handlesize;
float cusize= cywid*0.75f, dz;
@@ -1070,13 +1131,14 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, in
/* not in combo mode */
if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) {
float size, unitmat[4][4];
+ int shift= 0; // XXX
/* center circle, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C);
+ if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_SCALE_C);
- manipulator_setcolor('c', colcode);
+ manipulator_setcolor(v3d, 'c', colcode);
glPushMatrix();
- size= screen_aligned(mat);
+ size= screen_aligned(rv3d, rv3d->twmat);
Mat4One(unitmat);
drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
glPopMatrix();
@@ -1088,46 +1150,48 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, in
if(moving) {
float matt[4][4];
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
- mymultmatrix(matt);
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+ Mat4MulMat34(matt, t->mat, rv3d->twmat);
+ wmMultMatrix(matt);
glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
}
else {
- mymultmatrix(mat);
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
+ wmMultMatrix(rv3d->twmat);
+ glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW);
}
/* axis */
/* in combo mode, this is always drawn as first type */
- draw_manipulator_axes(colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
+ draw_manipulator_axes(v3d, colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
/* Z cube */
glTranslatef(0.0, 0.0, dz);
if(drawflags & MAN_SCALE_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
drawsolidcube(cusize);
}
/* X cube */
glTranslatef(dz, 0.0, -dz);
if(drawflags & MAN_SCALE_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
drawsolidcube(cusize);
}
/* Y cube */
glTranslatef(-dz, dz, 0.0);
if(drawflags & MAN_SCALE_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
drawsolidcube(cusize);
}
/* if shiftkey, center point as last, for selectbuffer order */
if(G.f & G_PICKSEL) {
- if(G.qual & LR_SHIFTKEY) {
+ int shift= 0; // XXX
+
+ if(shift) {
glTranslatef(0.0, -dz, 0.0);
glLoadName(MAN_SCALE_C);
glBegin(GL_POINTS);
@@ -1137,9 +1201,9 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, in
}
/* restore */
- myloadmatrix(G.vd->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
glFrontFace(GL_CCW);
}
@@ -1170,41 +1234,43 @@ static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
}
-static void draw_manipulator_translate(float mat[][4], int moving, int drawflags, int combo, int colcode)
+static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode)
{
+ TransInfo *t= BIF_GetTransInfo(); // XXX
GLUquadricObj *qobj;
float cylen= 0.01f*(float)U.tw_handlesize;
float cywid= 0.25f*cylen, dz, size;
float unitmat[4][4];
+ int shift= 0; // XXX
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_TRANS_C)==0) return;
- if(moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]);
+ if(moving) glTranslatef(t->vec[0], t->vec[1], t->vec[2]);
glDisable(GL_DEPTH_TEST);
qobj= gluNewQuadric();
gluQuadricDrawStyle(qobj, GLU_FILL);
/* center circle, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C);
+ if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_TRANS_C);
- manipulator_setcolor('c', colcode);
+ manipulator_setcolor(v3d, 'c', colcode);
glPushMatrix();
- size= screen_aligned(mat);
+ size= screen_aligned(rv3d, rv3d->twmat);
Mat4One(unitmat);
drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
glPopMatrix();
/* and now apply matrix, we move to local matrix drawing */
- mymultmatrix(mat);
+ wmMultMatrix(rv3d->twmat);
/* axis */
glLoadName(-1);
// translate drawn as last, only axis when no combo with scale, or for ghosting
if((combo & V3D_MANIP_SCALE)==0 || colcode==MAN_GHOST)
- draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
+ draw_manipulator_axes(v3d, colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
/* offset in combo mode, for rotate a bit more */
@@ -1216,7 +1282,7 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
glTranslatef(0.0, 0.0, dz);
if(drawflags & MAN_TRANS_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
draw_cone(qobj, cylen, cywid);
}
/* X Cone */
@@ -1224,7 +1290,7 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
if(drawflags & MAN_TRANS_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
draw_cone(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
@@ -1233,19 +1299,20 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
if(drawflags & MAN_TRANS_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
draw_cone(qobj, cylen, cywid);
}
gluDeleteQuadric(qobj);
- myloadmatrix(G.vd->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
-static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode)
+static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode)
{
+ TransInfo *t= BIF_GetTransInfo(); // XXX
GLUquadricObj *qobj;
float size;
float cylen= 0.01f*(float)U.tw_handlesize;
@@ -1256,7 +1323,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
/* prepare for screen aligned draw */
glPushMatrix();
- size= screen_aligned(mat);
+ size= screen_aligned(rv3d, rv3d->twmat);
glDisable(GL_DEPTH_TEST);
@@ -1268,13 +1335,13 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
Mat4One(unitmat);
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
- BIF_ThemeColor(TH_TRANSFORM);
+ UI_ThemeColor(TH_TRANSFORM);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
if(moving) {
float vec[3];
- vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
+ vec[0]= (float)(t->imval[0] - t->center2d[0]);
+ vec[1]= (float)(t->imval[1] - t->center2d[1]);
vec[2]= 0.0f;
Normalize(vec);
VecMulf(vec, 1.2f*size);
@@ -1289,24 +1356,24 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
/* apply the transform delta */
if(moving) {
float matt[4][4];
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- if (Trans.flag & T_USES_MANIPULATOR) {
- Mat4MulMat34(matt, Trans.mat, mat);
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+ if (t->flag & T_USES_MANIPULATOR) {
+ Mat4MulMat34(matt, t->mat, rv3d->twmat);
}
- mymultmatrix(matt);
+ wmMultMatrix(matt);
}
else {
- mymultmatrix(mat);
+ wmMultMatrix(rv3d->twmat);
}
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
+ glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW);
/* axis */
if( (G.f & G_PICKSEL)==0 ) {
// only draw axis when combo didn't draw scale axes
if((combo & V3D_MANIP_SCALE)==0)
- draw_manipulator_axes(colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
+ draw_manipulator_axes(v3d, colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
/* only has to be set when not in picking */
gluQuadricDrawStyle(qobj, GLU_FILL);
@@ -1316,7 +1383,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
glTranslatef(0.0, 0.0, 1.0);
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
draw_cylinder(qobj, cylen, cywid);
}
/* X cyl */
@@ -1324,7 +1391,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
draw_cylinder(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
@@ -1333,16 +1400,16 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
draw_cylinder(qobj, cylen, cywid);
}
/* restore */
gluDeleteQuadric(qobj);
- myloadmatrix(G.vd->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
}
@@ -1359,63 +1426,18 @@ static float get_manipulator_drawsize(ARegion *ar)
return size;
}
-/* exported to transform_constraints.c */
-/* mat, vec = default orientation and location */
-/* type = transform type */
-/* axis = x, y, z, c */
-/* col: 0 = colored, 1 = moving, 2 = ghost */
-void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3])
-{
- int drawflags= 0;
- float mat4[4][4];
- int colcode;
-
- Mat4CpyMat3(mat4, mat);
- VECCOPY(mat4[3], vec);
-
- Mat4MulFloat3((float *)mat4, get_manipulator_drawsize(sa));
-
- glEnable(GL_BLEND); // let's do it transparent by default
- if(col==0) colcode= MAN_RGB;
- else if(col==1) colcode= MAN_MOVECOL;
- else colcode= MAN_GHOST;
-
-
- if(type==TFM_ROTATION) {
- if(axis=='x') drawflags= MAN_ROT_X;
- else if(axis=='y') drawflags= MAN_ROT_Y;
- else if(axis=='z') drawflags= MAN_ROT_Z;
- else drawflags= MAN_ROT_C;
-
- draw_manipulator_rotate_cyl(mat4, col, drawflags, V3D_MANIP_ROTATE, colcode);
- }
- else if(type==TFM_RESIZE) {
- if(axis=='x') drawflags= MAN_SCALE_X;
- else if(axis=='y') drawflags= MAN_SCALE_Y;
- else if(axis=='z') drawflags= MAN_SCALE_Z;
- else drawflags= MAN_SCALE_C;
-
- draw_manipulator_scale(mat4, col, drawflags, V3D_MANIP_SCALE, colcode);
- }
- else {
- if(axis=='x') drawflags= MAN_TRANS_X;
- else if(axis=='y') drawflags= MAN_TRANS_Y;
- else if(axis=='z') drawflags= MAN_TRANS_Z;
- else drawflags= MAN_TRANS_C;
-
- draw_manipulator_translate(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode);
- }
-
-
- glDisable(GL_BLEND);
-}
/* main call, does calc centers & orientation too */
/* uses global G.moving */
static int drawflags= 0xFFFF; // only for the calls below, belongs in scene...?
-void BIF_draw_manipulator(ScrArea *sa)
+
+void BIF_draw_manipulator(const bContext *C)
{
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ Scene *scene= CTX_data_scene(C);
View3D *v3d= sa->spacedata.first;
+ RegionView3D *rv3d= ar->regiondata;
int totsel;
if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return;
@@ -1424,7 +1446,7 @@ void BIF_draw_manipulator(ScrArea *sa)
if(G.moving==0) {
v3d->twflag &= ~V3D_DRAW_MANIPULATOR;
- totsel= calc_manipulator_stats(sa);
+ totsel= calc_manipulator_stats(C);
if(totsel==0) return;
drawflags= v3d->twdrawflag; /* set in calc_manipulator_stats */
@@ -1434,25 +1456,25 @@ void BIF_draw_manipulator(ScrArea *sa)
switch(v3d->around) {
case V3D_CENTER:
case V3D_ACTIVE:
- v3d->twmat[3][0]= (G.scene->twmin[0] + G.scene->twmax[0])/2.0f;
- v3d->twmat[3][1]= (G.scene->twmin[1] + G.scene->twmax[1])/2.0f;
- v3d->twmat[3][2]= (G.scene->twmin[2] + G.scene->twmax[2])/2.0f;
- if(v3d->around==V3D_ACTIVE && t->obedit==NULL) {
+ rv3d->twmat[3][0]= (scene->twmin[0] + scene->twmax[0])/2.0f;
+ rv3d->twmat[3][1]= (scene->twmin[1] + scene->twmax[1])/2.0f;
+ rv3d->twmat[3][2]= (scene->twmin[2] + scene->twmax[2])/2.0f;
+ if(v3d->around==V3D_ACTIVE && scene->obedit==NULL) {
Object *ob= OBACT;
if(ob && !(ob->flag & OB_POSEMODE))
- VECCOPY(v3d->twmat[3], ob->obmat[3]);
+ VECCOPY(rv3d->twmat[3], ob->obmat[3]);
}
break;
case V3D_LOCAL:
case V3D_CENTROID:
- VECCOPY(v3d->twmat[3], G.scene->twcent);
+ VECCOPY(rv3d->twmat[3], scene->twcent);
break;
case V3D_CURSOR:
- VECCOPY(v3d->twmat[3], give_cursor());
+ VECCOPY(rv3d->twmat[3], give_cursor(scene, v3d));
break;
}
- Mat4MulFloat3((float *)v3d->twmat, get_manipulator_drawsize(sa));
+ Mat4MulFloat3((float *)rv3d->twmat, get_manipulator_drawsize(ar));
}
if(v3d->twflag & V3D_DRAW_MANIPULATOR) {
@@ -1460,60 +1482,58 @@ void BIF_draw_manipulator(ScrArea *sa)
if(v3d->twtype & V3D_MANIP_ROTATE) {
/* rotate has special ghosting draw, for pie chart */
- if(G.moving) draw_manipulator_rotate_ghost(v3d->twmat, drawflags);
+ if(G.moving) draw_manipulator_rotate_ghost(v3d, rv3d, drawflags);
if(G.moving) glEnable(GL_BLEND);
if(G.rt==3) {
- if(G.moving) draw_manipulator_rotate_cyl(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
- else draw_manipulator_rotate_cyl(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ if(G.moving) draw_manipulator_rotate_cyl(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ else draw_manipulator_rotate_cyl(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);
}
else
- draw_manipulator_rotate(v3d->twmat, G.moving, drawflags, v3d->twtype);
+ draw_manipulator_rotate(v3d, rv3d, G.moving, drawflags, v3d->twtype);
glDisable(GL_BLEND);
}
if(v3d->twtype & V3D_MANIP_SCALE) {
if(G.moving) {
glEnable(GL_BLEND);
- draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_scale(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_GHOST);
+ draw_manipulator_scale(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL);
glDisable(GL_BLEND);
}
- else draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ else draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);
}
if(v3d->twtype & V3D_MANIP_TRANSLATE) {
if(G.moving) {
glEnable(GL_BLEND);
- draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_translate(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_GHOST);
+ draw_manipulator_translate(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL);
glDisable(GL_BLEND);
}
- else draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ else draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);
}
}
}
-static int manipulator_selectbuf(ScrArea *sa, float hotspot)
+static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, short *mval, float hotspot)
{
View3D *v3d= sa->spacedata.first;
+ RegionView3D *rv3d= ar->regiondata;
rctf rect;
GLuint buffer[64]; // max 4 items per select, so large enuf
- short hits, mval[2];
+ short hits;
+ extern void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); // XXX check a bit later on this... (ton)
G.f |= G_PICKSEL;
- getmouseco_areawin(mval);
rect.xmin= mval[0]-hotspot;
rect.xmax= mval[0]+hotspot;
rect.ymin= mval[1]-hotspot;
rect.ymax= mval[1]+hotspot;
- /* get rid of overlay button matrix */
- persp(PERSP_VIEW);
-
- setwinmatrixview3d(sa->winx, sa->winy, &rect);
- Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
+ setwinmatrixview3d(ar, v3d, &rect);
+ Mat4MulMat4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
glSelectBuffer( 64, buffer);
glRenderMode(GL_SELECT);
@@ -1522,22 +1542,20 @@ static int manipulator_selectbuf(ScrArea *sa, float hotspot)
/* do the drawing */
if(v3d->twtype & V3D_MANIP_ROTATE) {
- if(G.rt==3) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
- else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype);
+ if(G.rt==3) draw_manipulator_rotate_cyl(v3d, rv3d, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+ else draw_manipulator_rotate(v3d, rv3d, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype);
}
if(v3d->twtype & V3D_MANIP_SCALE)
- draw_manipulator_scale(v3d->twmat, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+ draw_manipulator_scale(v3d, rv3d, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
if(v3d->twtype & V3D_MANIP_TRANSLATE)
- draw_manipulator_translate(v3d->twmat, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+ draw_manipulator_translate(v3d, rv3d, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
glPopName();
hits= glRenderMode(GL_RENDER);
G.f &= ~G_PICKSEL;
- setwinmatrixview3d(sa->winx, sa->winy, NULL);
- Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
-
- persp(PERSP_WIN);
+ setwinmatrixview3d(ar, v3d, NULL);
+ Mat4MulMat4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
if(hits==1) return buffer[3];
else if(hits>1) {
@@ -1578,20 +1596,26 @@ static int manipulator_selectbuf(ScrArea *sa, float hotspot)
}
/* return 0; nothing happened */
-int BIF_do_manipulator(ScrArea *sa)
+int BIF_do_manipulator(bContext *C, short mval[2])
{
+ ScrArea *sa= CTX_wm_area(C);
View3D *v3d= sa->spacedata.first;
+ ARegion *ar= CTX_wm_region(C);
+ RegionView3D *rv3d= ar->regiondata;
int val;
+ int shift= 0; // XXX
if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0;
if(!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0;
// find the hotspots first test narrow hotspot
- val= manipulator_selectbuf(sa, 0.5f*(float)U.tw_hotspot);
+ val= manipulator_selectbuf(sa, ar, mval, 0.5f*(float)U.tw_hotspot);
if(val) {
- checkFirstTime(); // TEMPORARY, check this before doing any transform call.
+
+ // XXX checkFirstTime(); // TEMPORARY, check this before doing any transform call.
+
// drawflags still global, for drawing call above
- drawflags= manipulator_selectbuf(sa, 0.2f*(float)U.tw_hotspot);
+ drawflags= manipulator_selectbuf(sa, ar, mval, 0.2f*(float)U.tw_hotspot);
if(drawflags==0) drawflags= val;
if (drawflags & MAN_TRANS_C) {
@@ -1600,28 +1624,28 @@ int BIF_do_manipulator(ScrArea *sa)
case MAN_TRANS_C:
break;
case MAN_TRANS_X:
- if(G.qual & LR_SHIFTKEY) {
+ if(shift) {
drawflags= MAN_TRANS_Y|MAN_TRANS_Z;
- BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
+ BIF_setDualAxisConstraint(rv3d->twmat[1], rv3d->twmat[2], " Y+Z");
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ BIF_setSingleAxisConstraint(rv3d->twmat[0], " X");
break;
case MAN_TRANS_Y:
- if(G.qual & LR_SHIFTKEY) {
+ if(shift) {
drawflags= MAN_TRANS_X|MAN_TRANS_Z;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
+ BIF_setDualAxisConstraint(rv3d->twmat[0], rv3d->twmat[2], " X+Z");
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ BIF_setSingleAxisConstraint(rv3d->twmat[1], " Y");
break;
case MAN_TRANS_Z:
- if(G.qual & LR_SHIFTKEY) {
+ if(shift) {
drawflags= MAN_TRANS_X|MAN_TRANS_Y;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
+ BIF_setDualAxisConstraint(rv3d->twmat[0], rv3d->twmat[1], " X+Y");
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ BIF_setSingleAxisConstraint(rv3d->twmat[2], " Z");
break;
}
ManipulatorTransform();
@@ -1630,28 +1654,28 @@ int BIF_do_manipulator(ScrArea *sa)
initManipulator(TFM_RESIZE);
switch(drawflags) {
case MAN_SCALE_X:
- if(G.qual & LR_SHIFTKEY) {
+ if(shift) {
drawflags= MAN_SCALE_Y|MAN_SCALE_Z;
- BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
+ BIF_setDualAxisConstraint(rv3d->twmat[1], rv3d->twmat[2], " Y+Z");
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ BIF_setSingleAxisConstraint(rv3d->twmat[0], " X");
break;
case MAN_SCALE_Y:
- if(G.qual & LR_SHIFTKEY) {
+ if(shift) {
drawflags= MAN_SCALE_X|MAN_SCALE_Z;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
+ BIF_setDualAxisConstraint(rv3d->twmat[0], rv3d->twmat[2], " X+Z");
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ BIF_setSingleAxisConstraint(rv3d->twmat[1], " Y");
break;
case MAN_SCALE_Z:
- if(G.qual & LR_SHIFTKEY) {
+ if(shift) {
drawflags= MAN_SCALE_X|MAN_SCALE_Y;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
+ BIF_setDualAxisConstraint(rv3d->twmat[0], rv3d->twmat[1], " X+Y");
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ BIF_setSingleAxisConstraint(rv3d->twmat[2], " Z");
break;
}
ManipulatorTransform();
@@ -1664,13 +1688,13 @@ int BIF_do_manipulator(ScrArea *sa)
initManipulator(TFM_ROTATION);
switch(drawflags) {
case MAN_ROT_X:
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ BIF_setSingleAxisConstraint(rv3d->twmat[0], " X");
break;
case MAN_ROT_Y:
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ BIF_setSingleAxisConstraint(rv3d->twmat[1], " Y");
break;
case MAN_ROT_Z:
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ BIF_setSingleAxisConstraint(rv3d->twmat[2], " Z");
break;
}
ManipulatorTransform();
@@ -1682,4 +1706,3 @@ int BIF_do_manipulator(ScrArea *sa)
return val;
}
-#endif