diff options
author | Ton Roosendaal <ton@blender.org> | 2009-07-08 19:01:28 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2009-07-08 19:01:28 +0400 |
commit | f3fd7d88002dcfe42e51738cbb7d2d2be756dd19 (patch) | |
tree | 01e52a6c7c1ef821b703cb7a8348dffb12dc43fb /source/blender/editors/transform/transform_manipulator.c | |
parent | 031ed0431c37703b672d4589f85a4caa69810f37 (diff) |
2.5
Brought back the basics for transform manipulators. Martin will
hook it all up to new transform system.
Some notes:
- Still uses G.moving
- BIF_do_manipulator() is called as a View3D Operator
I've tested selecting handles, added a print to confirm
- BIF_GetTransInfo() returns a dummy struct now, just to get
it running.
- Marked some other issues with XXX
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r-- | source/blender/editors/transform/transform_manipulator.c | 647 |
1 files changed, 335 insertions, 312 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 99d7805b938..aecd01dd4f0 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -27,18 +27,10 @@ * ***** END GPL LICENSE BLOCK ***** */ -// TRANSFORM_FIX_ME -// Disable everything here, don't need it for now -#if 0 - #include <stdlib.h> #include <string.h> #include <math.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifndef WIN32 #include <unistd.h> #else @@ -62,8 +54,10 @@ #include "DNA_view3d_types.h" #include "BKE_armature.h" +#include "BKE_context.h" #include "BKE_global.h" #include "BKE_lattice.h" +#include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_utildefines.h" @@ -71,21 +65,21 @@ #include "BLI_arithb.h" #include "BLI_editVert.h" -#include "BIF_editarmature.h" #include "BIF_gl.h" -#include "BIF_mywindow.h" -#include "BIF_resources.h" -#include "BIF_screen.h" -#include "BIF_space.h" #include "BIF_transform.h" -#include "BIF_editmesh.h" -#include "BIF_editparticle.h" -#include "BSE_edit.h" -#include "BSE_view.h" -#include "BDR_drawobject.h" +#include "WM_api.h" +#include "WM_types.h" -#include "blendef.h" +#include "ED_armature.h" +#include "ED_mesh.h" +#include "ED_particle.h" +#include "ED_space_api.h" +#include "ED_view3d.h" + +#include "UI_resources.h" + +/* local module include */ #include "transform.h" /* return codes for select, and drawing flags */ @@ -113,9 +107,6 @@ #define MAN_GHOST 1 #define MAN_MOVECOL 2 -/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */ -extern TransInfo Trans; - static int is_mat4_flipped(float mat[][4]) { @@ -127,11 +118,11 @@ static int is_mat4_flipped(float mat[][4]) } /* transform widget center calc helper for below */ -static void calc_tw_center(float *co) +static void calc_tw_center(Scene *scene, float *co) { - float *twcent= G.scene->twcent; - float *min= G.scene->twmin; - float *max= G.scene->twmax; + float *twcent= scene->twcent; + float *min= scene->twmin; + float *max= scene->twmax; DO_MINMAX(co, min, max); VecAddf(twcent, twcent, co); @@ -162,13 +153,13 @@ static void protectflag_to_drawflags(short protectflag, short *drawflags) } /* for pose mode */ -static void stats_pose(View3D *v3d, bPoseChannel *pchan) +static void stats_pose(Scene *scene, View3D *v3d, bPoseChannel *pchan) { Bone *bone= pchan->bone; if(bone) { if (bone->flag & BONE_TRANSFORM) { - calc_tw_center(pchan->pose_head); + calc_tw_center(scene, pchan->pose_head); protectflag_to_drawflags(pchan->protectflag, &v3d->twdrawflag); } } @@ -209,63 +200,66 @@ static void count_bone_select(TransInfo *t, bArmature *arm, ListBase *lb, int do /* centroid, boundbox, of selection */ /* returns total items selected */ -int calc_manipulator_stats(ScrArea *sa) +int calc_manipulator_stats(const bContext *C) { - TransInfo *t; + TransInfo *t= BIF_GetTransInfo(); // XXX + ScrArea *sa= CTX_wm_area(C); + ARegion *ar= CTX_wm_region(C); + Scene *scene= CTX_data_scene(C); + Object *obedit= CTX_data_edit_object(C); View3D *v3d= sa->spacedata.first; + RegionView3D *rv3d= ar->regiondata; Base *base; Object *ob= OBACT; float normal[3]={0.0, 0.0, 0.0}; float plane[3]={0.0, 0.0, 0.0}; - int a, totsel=0; - -//XXX t = BIF_GetTransInfo(); + int a, totsel= 0; /* transform widget matrix */ - Mat4One(v3d->twmat); + Mat4One(rv3d->twmat); v3d->twdrawflag= 0xFFFF; /* transform widget centroid/center */ - G.scene->twcent[0]= G.scene->twcent[1]= G.scene->twcent[2]= 0.0f; - INIT_MINMAX(G.scene->twmin, G.scene->twmax); + scene->twcent[0]= scene->twcent[1]= scene->twcent[2]= 0.0f; + INIT_MINMAX(scene->twmin, scene->twmax); - if(t->obedit) { - ob= t->obedit; - if((ob->lay & G.vd->lay)==0) return 0; + if(obedit) { + ob= obedit; + if((ob->lay & v3d->lay)==0) return 0; - if(t->obedit->type==OB_MESH) { - EditMesh *em = NULL; // TRANSFORM_FIX_ME + if(obedit->type==OB_MESH) { + EditMesh *em = BKE_mesh_get_editmesh(obedit->data); EditVert *eve; EditSelection ese; float vec[3]= {0,0,0}; /* USE LAST SELECTE WITH ACTIVE */ - if (G.vd->around==V3D_ACTIVE && EM_get_actSelection(&ese)) { + if (v3d->around==V3D_ACTIVE && EM_get_actSelection(em, &ese)) { EM_editselection_center(vec, &ese); - calc_tw_center(vec); + calc_tw_center(scene, vec); totsel= 1; } else { /* do vertices for center, and if still no normal found, use vertex normals */ for(eve= em->verts.first; eve; eve= eve->next) { if(eve->f & SELECT) { totsel++; - calc_tw_center(eve->co); + calc_tw_center(scene, eve->co); } } } } /* end editmesh */ - else if (t->obedit->type==OB_ARMATURE){ - bArmature *arm= t->obedit->data; + else if (obedit->type==OB_ARMATURE){ + bArmature *arm= obedit->data; EditBone *ebo; - for (ebo=G.edbo.first;ebo;ebo=ebo->next){ + for (ebo= arm->edbo->first; ebo; ebo=ebo->next){ if(ebo->layer & arm->layer) { if (ebo->flag & BONE_TIPSEL) { - calc_tw_center(ebo->tail); + calc_tw_center(scene, ebo->tail); totsel++; } if (ebo->flag & BONE_ROOTSEL) { - calc_tw_center(ebo->head); + calc_tw_center(scene, ebo->head); totsel++; } if (ebo->flag & BONE_SELECTED) { @@ -274,8 +268,8 @@ int calc_manipulator_stats(ScrArea *sa) } } } - else if ELEM(t->obedit->type, OB_CURVE, OB_SURF) { - Curve *cu= t->obedit->data; + else if ELEM(obedit->type, OB_CURVE, OB_SURF) { + Curve *cu= obedit->data; Nurb *nu; BezTriple *bezt; BPoint *bp; @@ -292,25 +286,25 @@ int calc_manipulator_stats(ScrArea *sa) */ if (G.f & G_HIDDENHANDLES) { if (bezt->f2 & SELECT) { - calc_tw_center(bezt->vec[1]); + calc_tw_center(scene, bezt->vec[1]); totsel++; } } else if ( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT ) { - calc_tw_center(bezt->vec[1]); + calc_tw_center(scene, bezt->vec[1]); totsel++; } else { if(bezt->f1) { - calc_tw_center(bezt->vec[0]); + calc_tw_center(scene, bezt->vec[0]); totsel++; } if(bezt->f2) { - calc_tw_center(bezt->vec[1]); + calc_tw_center(scene, bezt->vec[1]); totsel++; } if(bezt->f3) { - calc_tw_center(bezt->vec[2]); + calc_tw_center(scene, bezt->vec[2]); totsel++; } } @@ -322,7 +316,7 @@ int calc_manipulator_stats(ScrArea *sa) a= nu->pntsu*nu->pntsv; while(a--) { if(bp->f1 & SELECT) { - calc_tw_center(bp->vec); + calc_tw_center(scene, bp->vec); totsel++; } bp++; @@ -331,29 +325,31 @@ int calc_manipulator_stats(ScrArea *sa) nu= nu->next; } } - else if(t->obedit->type==OB_MBALL) { + else if(obedit->type==OB_MBALL) { /* editmball.c */ - extern ListBase editelems; /* go away ! */ + ListBase editelems= {NULL, NULL}; /* XXX */ MetaElem *ml, *ml_sel=NULL; ml= editelems.first; while(ml) { if(ml->flag & SELECT) { - calc_tw_center(&ml->x); + calc_tw_center(scene, &ml->x); ml_sel = ml; totsel++; } ml= ml->next; } } - else if(t->obedit->type==OB_LATTICE) { + else if(obedit->type==OB_LATTICE) { BPoint *bp; - bp= editLatt->def; + Lattice *lt= obedit->data; + + bp= lt->editlatt->def; - a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw; + a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw; while(a--) { if(bp->f1 & SELECT) { - calc_tw_center(bp->vec); + calc_tw_center(scene, bp->vec); totsel++; } bp++; @@ -362,10 +358,10 @@ int calc_manipulator_stats(ScrArea *sa) /* selection center */ if(totsel) { - VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid! - Mat4MulVecfl(t->obedit->obmat, G.scene->twcent); - Mat4MulVecfl(t->obedit->obmat, G.scene->twmin); - Mat4MulVecfl(t->obedit->obmat, G.scene->twmax); + VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid! + Mat4MulVecfl(obedit->obmat, scene->twcent); + Mat4MulVecfl(obedit->obmat, scene->twmin); + Mat4MulVecfl(obedit->obmat, scene->twmax); } } else if(ob && (ob->flag & OB_POSEMODE)) { @@ -373,34 +369,34 @@ int calc_manipulator_stats(ScrArea *sa) bPoseChannel *pchan; int mode; - if((ob->lay & G.vd->lay)==0) return 0; + if((ob->lay & v3d->lay)==0) return 0; - mode = Trans.mode; - Trans.mode = TFM_ROTATION; // mislead counting bones... bah + mode = t->mode; + t->mode = TFM_ROTATION; // mislead counting bones... bah /* count total, we use same method as transform will do */ - Trans.total= 0; - count_bone_select(&Trans, arm, &arm->bonebase, 1); - totsel = Trans.total; + t->total= 0; + count_bone_select(t, arm, &arm->bonebase, 1); + totsel = t->total; if(totsel) { /* use channels to get stats */ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { - stats_pose(v3d, pchan); + stats_pose(scene, v3d, pchan); } - VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid! - Mat4MulVecfl(ob->obmat, G.scene->twcent); - Mat4MulVecfl(ob->obmat, G.scene->twmin); - Mat4MulVecfl(ob->obmat, G.scene->twmax); + VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid! + Mat4MulVecfl(ob->obmat, scene->twcent); + Mat4MulVecfl(ob->obmat, scene->twmin); + Mat4MulVecfl(ob->obmat, scene->twmax); } /* restore, mode can be TFM_INIT */ - Trans.mode = mode; + t->mode = mode; } else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE)) { ; } else if(G.f & G_PARTICLEEDIT) { - ParticleSystem *psys=PE_get_current(OBACT); + ParticleSystem *psys= PE_get_current(scene, ob); ParticleData *pa = psys->particles; ParticleEditKey *ek; int k; @@ -411,7 +407,7 @@ int calc_manipulator_stats(ScrArea *sa) for(k=0, ek=psys->edit->keys[a]; k<pa->totkey; k++, ek++) { if(ek->flag & PEK_SELECT) { - calc_tw_center(ek->world_co); + calc_tw_center(scene, ek->world_co); totsel++; } } @@ -419,7 +415,7 @@ int calc_manipulator_stats(ScrArea *sa) /* selection center */ if(totsel) - VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid! + VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid! } } else { @@ -428,11 +424,11 @@ int calc_manipulator_stats(ScrArea *sa) ob= OBACT; if(ob && !(ob->flag & SELECT)) ob= NULL; - for(base= G.scene->base.first; base; base= base->next) { - if TESTBASELIB(base) { + for(base= scene->base.first; base; base= base->next) { + if TESTBASELIB(scene, base) { if(ob==NULL) ob= base->object; - calc_tw_center(base->object->obmat[3]); + calc_tw_center(scene, base->object->obmat[3]); protectflag_to_drawflags(base->object->protectflag, &v3d->twdrawflag); totsel++; } @@ -440,7 +436,7 @@ int calc_manipulator_stats(ScrArea *sa) /* selection center */ if(totsel) { - VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid! + VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid! } } @@ -453,13 +449,13 @@ int calc_manipulator_stats(ScrArea *sa) break; case V3D_MANIP_NORMAL: - if(t->obedit || ob->flag & OB_POSEMODE) { + if(obedit || ob->flag & OB_POSEMODE) { float mat[3][3]; int type; strcpy(t->spacename, "normal"); - type = getTransformOrientation(normal, plane, (G.vd->around == V3D_ACTIVE)); + type = getTransformOrientation(C, normal, plane, (v3d->around == V3D_ACTIVE)); switch (type) { @@ -491,32 +487,32 @@ int calc_manipulator_stats(ScrArea *sa) if (type == ORIENTATION_NONE) { - Mat4One(v3d->twmat); + Mat4One(rv3d->twmat); } else { - Mat4CpyMat3(v3d->twmat, mat); + Mat4CpyMat3(rv3d->twmat, mat); } break; } /* no break we define 'normal' as 'local' in Object mode */ case V3D_MANIP_LOCAL: strcpy(t->spacename, "local"); - Mat4CpyMat4(v3d->twmat, ob->obmat); - Mat4Ortho(v3d->twmat); + Mat4CpyMat4(rv3d->twmat, ob->obmat); + Mat4Ortho(rv3d->twmat); break; case V3D_MANIP_VIEW: { float mat[3][3]; strcpy(t->spacename, "view"); - Mat3CpyMat4(mat, v3d->viewinv); + Mat3CpyMat4(mat, rv3d->viewinv); Mat3Ortho(mat); - Mat4CpyMat3(v3d->twmat, mat); + Mat4CpyMat3(rv3d->twmat, mat); } break; default: /* V3D_MANIP_CUSTOM */ - applyTransformOrientation(); + applyTransformOrientation(C, t); break; } @@ -527,7 +523,7 @@ int calc_manipulator_stats(ScrArea *sa) /* ******************** DRAWING STUFFIES *********** */ -static float screen_aligned(float mat[][4]) +static float screen_aligned(RegionView3D *rv3d, float mat[][4]) { float vec[3], size; @@ -537,7 +533,7 @@ static float screen_aligned(float mat[][4]) glTranslatef(mat[3][0], mat[3][1], mat[3][2]); /* sets view screen aligned */ - glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]); + glRotatef( -360.0f*saacos(rv3d->viewquat[0])/(float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]); return size; } @@ -632,7 +628,7 @@ static void partial_donut(float radring, float radhole, int start, int end, int moving: in transform theme color else the red/green/blue */ -static void manipulator_setcolor(char axis, int colcode) +static void manipulator_setcolor(View3D *v3d, char axis, int colcode) { float vec[4]; char col[4]; @@ -643,19 +639,19 @@ static void manipulator_setcolor(char axis, int colcode) glColor4ub(0, 0, 0, 70); } else if(colcode==MAN_MOVECOL) { - BIF_GetThemeColor3ubv(TH_TRANSFORM, col); + UI_GetThemeColor3ubv(TH_TRANSFORM, col); glColor4ub(col[0], col[1], col[2], 128); } else { switch(axis) { case 'c': - BIF_GetThemeColor3ubv(TH_TRANSFORM, col); - if(G.vd->twmode == V3D_MANIP_LOCAL) { + UI_GetThemeColor3ubv(TH_TRANSFORM, col); + if(v3d->twmode == V3D_MANIP_LOCAL) { col[0]= col[0]>200?255:col[0]+55; col[1]= col[1]>200?255:col[1]+55; col[2]= col[2]>200?255:col[2]+55; } - else if(G.vd->twmode == V3D_MANIP_NORMAL) { + else if(v3d->twmode == V3D_MANIP_NORMAL) { col[0]= col[0]<55?0:col[0]-55; col[1]= col[1]<55?0:col[1]-55; col[2]= col[2]<55?0:col[2]-55; @@ -676,12 +672,12 @@ static void manipulator_setcolor(char axis, int colcode) } /* viewmatrix should have been set OK, also no shademode! */ -static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz) +static void draw_manipulator_axes(View3D *v3d, int colcode, int flagx, int flagy, int flagz) { /* axes */ if(flagx) { - manipulator_setcolor('x', colcode); + manipulator_setcolor(v3d, 'x', colcode); if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X); else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X); glBegin(GL_LINES); @@ -692,7 +688,7 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz) if(flagy) { if(flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y); else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y); - manipulator_setcolor('y', colcode); + manipulator_setcolor(v3d, 'y', colcode); glBegin(GL_LINES); glVertex3f(0.0f, 0.2f, 0.0f); glVertex3f(0.0f, 1.0f, 0.0f); @@ -701,7 +697,7 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz) if(flagz) { if(flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z); else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z); - manipulator_setcolor('z', colcode); + manipulator_setcolor(v3d, 'z', colcode); glBegin(GL_LINES); glVertex3f(0.0f, 0.0f, 0.2f); glVertex3f(0.0f, 0.0f, 1.0f); @@ -710,8 +706,9 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz) } /* only called while G.moving */ -static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) +static void draw_manipulator_rotate_ghost(View3D *v3d, RegionView3D *rv3d, int drawflags) { + TransInfo *t= BIF_GetTransInfo(); // XXX GLUquadricObj *qobj; float size, phi, startphi, vec[3], svec[3], matt[4][4], cross[3], tmat[3][3]; int arcs= (G.rt!=2); @@ -725,26 +722,26 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - /* we need both [4][4] transforms, Trans.mat seems to be premul, not post for mat[][4] */ - Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3] - Mat4MulMat34(matt, Trans.mat, mat); + /* we need both [4][4] transforms, t->mat seems to be premul, not post for mat[][4] */ + Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3] + Mat4MulMat34(matt, t->mat, rv3d->twmat); /* Screen aligned view rot circle */ if(drawflags & MAN_ROT_V) { /* prepare for screen aligned draw */ glPushMatrix(); - size= screen_aligned(mat); + size= screen_aligned(rv3d, rv3d->twmat); - vec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]); - vec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]); + vec[0]= (float)(t->con.imval[0] - t->center2d[0]); + vec[1]= (float)(t->con.imval[1] - t->center2d[1]); vec[2]= 0.0f; Normalize(vec); startphi= saacos( vec[1] ); if(vec[0]<0.0) startphi= -startphi; - phi= (float)fmod(180.0*Trans.val/M_PI, 360.0); + phi= (float)fmod(180.0*t->val/M_PI, 360.0); if(phi > 180.0) phi-= 360.0; else if(phi<-180.0) phi+= 360.0; @@ -756,13 +753,13 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) float imat[3][3], ivmat[3][3]; /* try to get the start rotation */ - svec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]); - svec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]); + svec[0]= (float)(t->con.imval[0] - t->center2d[0]); + svec[1]= (float)(t->con.imval[1] - t->center2d[1]); svec[2]= 0.0f; /* screen aligned vec transform back to manipulator space */ - Mat3CpyMat4(ivmat, G.vd->viewinv); - Mat3CpyMat4(tmat, mat); + Mat3CpyMat4(ivmat, rv3d->viewinv); + Mat3CpyMat4(tmat, rv3d->twmat); Mat3Inv(imat, tmat); Mat3MulMat3(tmat, imat, ivmat); @@ -770,7 +767,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) Normalize(svec); } - mymultmatrix(mat); // aligns with original widget + wmMultMatrix(rv3d->twmat); // aligns with original widget /* Z disk */ if(drawflags & MAN_ROT_Z) { @@ -784,13 +781,13 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) } else startphi= 0.5f*(float)M_PI; - VECCOPY(vec, mat[0]); // use x axis to detect rotation + VECCOPY(vec, rv3d->twmat[0]); // use x axis to detect rotation Normalize(vec); Normalize(matt[0]); phi= saacos( Inpf(vec, matt[0]) ); if(phi!=0.0) { Crossf(cross, vec, matt[0]); // results in z vector - if(Inpf(cross, mat[2]) > 0.0) phi= -phi; + if(Inpf(cross, rv3d->twmat[2]) > 0.0) phi= -phi; gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*(phi)/M_PI); } } @@ -806,13 +803,13 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) } else startphi= 0.0f; - VECCOPY(vec, mat[1]); // use y axis to detect rotation + VECCOPY(vec, rv3d->twmat[1]); // use y axis to detect rotation Normalize(vec); Normalize(matt[1]); phi= saacos( Inpf(vec, matt[1]) ); if(phi!=0.0) { Crossf(cross, vec, matt[1]); // results in x vector - if(Inpf(cross, mat[0]) > 0.0) phi= -phi; + if(Inpf(cross, rv3d->twmat[0]) > 0.0) phi= -phi; glRotatef(90.0, 0.0, 1.0, 0.0); gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI); glRotatef(-90.0, 0.0, 1.0, 0.0); @@ -830,13 +827,13 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) } else startphi= (float)M_PI; - VECCOPY(vec, mat[2]); // use z axis to detect rotation + VECCOPY(vec, rv3d->twmat[2]); // use z axis to detect rotation Normalize(vec); Normalize(matt[2]); phi= saacos( Inpf(vec, matt[2]) ); if(phi!=0.0) { Crossf(cross, vec, matt[2]); // results in y vector - if(Inpf(cross, mat[1]) > 0.0) phi= -phi; + if(Inpf(cross, rv3d->twmat[1]) > 0.0) phi= -phi; glRotatef(-90.0, 1.0, 0.0, 0.0); gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI); glRotatef(90.0, 1.0, 0.0, 0.0); @@ -844,11 +841,12 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags) } glDisable(GL_BLEND); - myloadmatrix(G.vd->viewmat); + wmLoadMatrix(rv3d->viewmat); } -static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, int combo) +static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo) { + TransInfo *t= BIF_GetTransInfo(); // XXX GLUquadricObj *qobj; double plane[4]; float size, vec[3], unitmat[4][4]; @@ -871,37 +869,37 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i gluQuadricDrawStyle(qobj, GLU_FILL); /* prepare for screen aligned draw */ - VECCOPY(vec, mat[0]); + VECCOPY(vec, rv3d->twmat[0]); size= Normalize(vec); glPushMatrix(); - glTranslatef(mat[3][0], mat[3][1], mat[3][2]); + glTranslatef(rv3d->twmat[3][0], rv3d->twmat[3][1], rv3d->twmat[3][2]); if(arcs) { /* clipplane makes nice handles, calc here because of multmatrix but with translate! */ - VECCOPY(plane, G.vd->viewinv[2]); + VECCOPY(plane, rv3d->viewinv[2]); plane[3]= -0.02*size; // clip just a bit more glClipPlane(GL_CLIP_PLANE0, plane); } /* sets view screen aligned */ - glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]); + glRotatef( -360.0f*saacos(rv3d->viewquat[0])/(float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]); /* Screen aligned help circle */ if(arcs) { if((G.f & G_PICKSEL)==0) { - BIF_ThemeColorShade(TH_BACK, -30); + UI_ThemeColorShade(TH_BACK, -30); drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat); } } /* Screen aligned view rot circle */ if(drawflags & MAN_ROT_V) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V); - BIF_ThemeColor(TH_TRANSFORM); + UI_ThemeColor(TH_TRANSFORM); drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat); if(moving) { float vec[3]; - vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]); - vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]); + vec[0]= (float)(t->imval[0] - t->center2d[0]); + vec[1]= (float)(t->imval[1] - t->center2d[1]); vec[2]= 0.0f; Normalize(vec); VecMulf(vec, 1.2f*size); @@ -916,14 +914,14 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i /* apply the transform delta */ if(moving) { float matt[4][4]; - Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3] - Mat4MulMat34(matt, Trans.mat, mat); - mymultmatrix(matt); + Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3] + Mat4MulMat34(matt, t->mat, rv3d->twmat); + wmMultMatrix(matt); glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW); } else { - glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW); - mymultmatrix(mat); + glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW); + wmMultMatrix(rv3d->twmat); } /* axes */ @@ -933,17 +931,17 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i /* axis */ glBegin(GL_LINES); if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) { - manipulator_setcolor('x', colcode); + manipulator_setcolor(v3d, 'x', colcode); glVertex3f(0.2f, 0.0f, 0.0f); glVertex3f(1.0f, 0.0f, 0.0f); } if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) { - manipulator_setcolor('y', colcode); + manipulator_setcolor(v3d, 'y', colcode); glVertex3f(0.0f, 0.2f, 0.0f); glVertex3f(0.0f, 1.0f, 0.0f); } if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) { - manipulator_setcolor('z', colcode); + manipulator_setcolor(v3d, 'z', colcode); glVertex3f(0.0f, 0.0f, 0.2f); glVertex3f(0.0f, 0.0f, 1.0f); } @@ -957,14 +955,14 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i /* Z circle */ if(drawflags & MAN_ROT_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor('z', colcode); + manipulator_setcolor(v3d, 'z', colcode); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); } /* X circle */ if(drawflags & MAN_ROT_X) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor('x', colcode); + manipulator_setcolor(v3d, 'x', colcode); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); glRotatef(-90.0, 0.0, 1.0, 0.0); } @@ -972,7 +970,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i if(drawflags & MAN_ROT_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor('y', colcode); + manipulator_setcolor(v3d, 'y', colcode); drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat); glRotatef(90.0, 1.0, 0.0, 0.0); } @@ -986,14 +984,14 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i /* Z circle */ if(drawflags & MAN_ROT_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor('z', colcode); + manipulator_setcolor(v3d, 'z', colcode); partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48); } /* X circle */ if(drawflags & MAN_ROT_X) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor('x', colcode); + manipulator_setcolor(v3d, 'x', colcode); partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48); glRotatef(-90.0, 0.0, 1.0, 0.0); } @@ -1001,7 +999,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i if(drawflags & MAN_ROT_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor('y', colcode); + manipulator_setcolor(v3d, 'y', colcode); partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48); glRotatef(90.0, 1.0, 0.0, 0.0); } @@ -1015,7 +1013,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i if(drawflags & MAN_ROT_Z) { glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor('z', colcode); + manipulator_setcolor(v3d, 'z', colcode); partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64); @@ -1026,7 +1024,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i if(drawflags & MAN_ROT_Y) { glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); - manipulator_setcolor('y', colcode); + manipulator_setcolor(v3d, 'y', colcode); glRotatef(90.0, 1.0, 0.0, 0.0); glRotatef(90.0, 0.0, 0.0, 1.0); @@ -1039,7 +1037,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i if(drawflags & MAN_ROT_X) { glPushMatrix(); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); - manipulator_setcolor('x', colcode); + manipulator_setcolor(v3d, 'x', colcode); glRotatef(-90.0, 0.0, 1.0, 0.0); glRotatef(90.0, 0.0, 0.0, 1.0); @@ -1051,14 +1049,77 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i } /* restore */ - myloadmatrix(G.vd->viewmat); + wmLoadMatrix(rv3d->viewmat); gluDeleteQuadric(qobj); - if(G.vd->zbuf) glEnable(GL_DEPTH_TEST); + if(v3d->zbuf) glEnable(GL_DEPTH_TEST); + +} + +static void drawsolidcube(float size) +{ + static float cube[8][3] = { + {-1.0, -1.0, -1.0}, + {-1.0, -1.0, 1.0}, + {-1.0, 1.0, 1.0}, + {-1.0, 1.0, -1.0}, + { 1.0, -1.0, -1.0}, + { 1.0, -1.0, 1.0}, + { 1.0, 1.0, 1.0}, + { 1.0, 1.0, -1.0}, }; + float n[3]; + glPushMatrix(); + glScalef(size, size, size); + + n[0]=0; n[1]=0; n[2]=0; + glBegin(GL_QUADS); + n[0]= -1.0; + glNormal3fv(n); + glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]); + n[0]=0; + glEnd(); + + glBegin(GL_QUADS); + n[1]= -1.0; + glNormal3fv(n); + glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]); + n[1]=0; + glEnd(); + + glBegin(GL_QUADS); + n[0]= 1.0; + glNormal3fv(n); + glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]); + n[0]=0; + glEnd(); + + glBegin(GL_QUADS); + n[1]= 1.0; + glNormal3fv(n); + glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]); + n[1]=0; + glEnd(); + + glBegin(GL_QUADS); + n[2]= 1.0; + glNormal3fv(n); + glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]); + n[2]=0; + glEnd(); + + glBegin(GL_QUADS); + n[2]= -1.0; + glNormal3fv(n); + glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]); + glEnd(); + + glPopMatrix(); } -static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, int combo, int colcode) + +static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode) { + TransInfo *t= BIF_GetTransInfo(); // XXX float cywid= 0.25f*0.01f*(float)U.tw_handlesize; float cusize= cywid*0.75f, dz; @@ -1070,13 +1131,14 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, in /* not in combo mode */ if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) { float size, unitmat[4][4]; + int shift= 0; // XXX /* center circle, do not add to selection when shift is pressed (planar constraint) */ - if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C); + if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_SCALE_C); - manipulator_setcolor('c', colcode); + manipulator_setcolor(v3d, 'c', colcode); glPushMatrix(); - size= screen_aligned(mat); + size= screen_aligned(rv3d, rv3d->twmat); Mat4One(unitmat); drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat); glPopMatrix(); @@ -1088,46 +1150,48 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, in if(moving) { float matt[4][4]; - Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3] - Mat4MulMat34(matt, Trans.mat, mat); - mymultmatrix(matt); + Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3] + Mat4MulMat34(matt, t->mat, rv3d->twmat); + wmMultMatrix(matt); glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW); } else { - mymultmatrix(mat); - glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW); + wmMultMatrix(rv3d->twmat); + glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW); } /* axis */ /* in combo mode, this is always drawn as first type */ - draw_manipulator_axes(colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z); + draw_manipulator_axes(v3d, colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z); /* Z cube */ glTranslatef(0.0, 0.0, dz); if(drawflags & MAN_SCALE_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z); - manipulator_setcolor('z', colcode); + manipulator_setcolor(v3d, 'z', colcode); drawsolidcube(cusize); } /* X cube */ glTranslatef(dz, 0.0, -dz); if(drawflags & MAN_SCALE_X) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X); - manipulator_setcolor('x', colcode); + manipulator_setcolor(v3d, 'x', colcode); drawsolidcube(cusize); } /* Y cube */ glTranslatef(-dz, dz, 0.0); if(drawflags & MAN_SCALE_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y); - manipulator_setcolor('y', colcode); + manipulator_setcolor(v3d, 'y', colcode); drawsolidcube(cusize); } /* if shiftkey, center point as last, for selectbuffer order */ if(G.f & G_PICKSEL) { - if(G.qual & LR_SHIFTKEY) { + int shift= 0; // XXX + + if(shift) { glTranslatef(0.0, -dz, 0.0); glLoadName(MAN_SCALE_C); glBegin(GL_POINTS); @@ -1137,9 +1201,9 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, in } /* restore */ - myloadmatrix(G.vd->viewmat); + wmLoadMatrix(rv3d->viewmat); - if(G.vd->zbuf) glEnable(GL_DEPTH_TEST); + if(v3d->zbuf) glEnable(GL_DEPTH_TEST); glFrontFace(GL_CCW); } @@ -1170,41 +1234,43 @@ static void draw_cylinder(GLUquadricObj *qobj, float len, float width) } -static void draw_manipulator_translate(float mat[][4], int moving, int drawflags, int combo, int colcode) +static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode) { + TransInfo *t= BIF_GetTransInfo(); // XXX GLUquadricObj *qobj; float cylen= 0.01f*(float)U.tw_handlesize; float cywid= 0.25f*cylen, dz, size; float unitmat[4][4]; + int shift= 0; // XXX /* when called while moving in mixed mode, do not draw when... */ if((drawflags & MAN_TRANS_C)==0) return; - if(moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]); + if(moving) glTranslatef(t->vec[0], t->vec[1], t->vec[2]); glDisable(GL_DEPTH_TEST); qobj= gluNewQuadric(); gluQuadricDrawStyle(qobj, GLU_FILL); /* center circle, do not add to selection when shift is pressed (planar constraint) */ - if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C); + if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_TRANS_C); - manipulator_setcolor('c', colcode); + manipulator_setcolor(v3d, 'c', colcode); glPushMatrix(); - size= screen_aligned(mat); + size= screen_aligned(rv3d, rv3d->twmat); Mat4One(unitmat); drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat); glPopMatrix(); /* and now apply matrix, we move to local matrix drawing */ - mymultmatrix(mat); + wmMultMatrix(rv3d->twmat); /* axis */ glLoadName(-1); // translate drawn as last, only axis when no combo with scale, or for ghosting if((combo & V3D_MANIP_SCALE)==0 || colcode==MAN_GHOST) - draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z); + draw_manipulator_axes(v3d, colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z); /* offset in combo mode, for rotate a bit more */ @@ -1216,7 +1282,7 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags glTranslatef(0.0, 0.0, dz); if(drawflags & MAN_TRANS_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z); - manipulator_setcolor('z', colcode); + manipulator_setcolor(v3d, 'z', colcode); draw_cone(qobj, cylen, cywid); } /* X Cone */ @@ -1224,7 +1290,7 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags if(drawflags & MAN_TRANS_X) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor('x', colcode); + manipulator_setcolor(v3d, 'x', colcode); draw_cone(qobj, cylen, cywid); glRotatef(-90.0, 0.0, 1.0, 0.0); } @@ -1233,19 +1299,20 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags if(drawflags & MAN_TRANS_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor('y', colcode); + manipulator_setcolor(v3d, 'y', colcode); draw_cone(qobj, cylen, cywid); } gluDeleteQuadric(qobj); - myloadmatrix(G.vd->viewmat); + wmLoadMatrix(rv3d->viewmat); - if(G.vd->zbuf) glEnable(GL_DEPTH_TEST); + if(v3d->zbuf) glEnable(GL_DEPTH_TEST); } -static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode) +static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode) { + TransInfo *t= BIF_GetTransInfo(); // XXX GLUquadricObj *qobj; float size; float cylen= 0.01f*(float)U.tw_handlesize; @@ -1256,7 +1323,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag /* prepare for screen aligned draw */ glPushMatrix(); - size= screen_aligned(mat); + size= screen_aligned(rv3d, rv3d->twmat); glDisable(GL_DEPTH_TEST); @@ -1268,13 +1335,13 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag Mat4One(unitmat); if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V); - BIF_ThemeColor(TH_TRANSFORM); + UI_ThemeColor(TH_TRANSFORM); drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat); if(moving) { float vec[3]; - vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]); - vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]); + vec[0]= (float)(t->imval[0] - t->center2d[0]); + vec[1]= (float)(t->imval[1] - t->center2d[1]); vec[2]= 0.0f; Normalize(vec); VecMulf(vec, 1.2f*size); @@ -1289,24 +1356,24 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag /* apply the transform delta */ if(moving) { float matt[4][4]; - Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3] - if (Trans.flag & T_USES_MANIPULATOR) { - Mat4MulMat34(matt, Trans.mat, mat); + Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3] + if (t->flag & T_USES_MANIPULATOR) { + Mat4MulMat34(matt, t->mat, rv3d->twmat); } - mymultmatrix(matt); + wmMultMatrix(matt); } else { - mymultmatrix(mat); + wmMultMatrix(rv3d->twmat); } - glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW); + glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW); /* axis */ if( (G.f & G_PICKSEL)==0 ) { // only draw axis when combo didn't draw scale axes if((combo & V3D_MANIP_SCALE)==0) - draw_manipulator_axes(colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z); + draw_manipulator_axes(v3d, colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z); /* only has to be set when not in picking */ gluQuadricDrawStyle(qobj, GLU_FILL); @@ -1316,7 +1383,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag glTranslatef(0.0, 0.0, 1.0); if(drawflags & MAN_ROT_Z) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z); - manipulator_setcolor('z', colcode); + manipulator_setcolor(v3d, 'z', colcode); draw_cylinder(qobj, cylen, cywid); } /* X cyl */ @@ -1324,7 +1391,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag if(drawflags & MAN_ROT_X) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X); glRotatef(90.0, 0.0, 1.0, 0.0); - manipulator_setcolor('x', colcode); + manipulator_setcolor(v3d, 'x', colcode); draw_cylinder(qobj, cylen, cywid); glRotatef(-90.0, 0.0, 1.0, 0.0); } @@ -1333,16 +1400,16 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag if(drawflags & MAN_ROT_Y) { if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y); glRotatef(-90.0, 1.0, 0.0, 0.0); - manipulator_setcolor('y', colcode); + manipulator_setcolor(v3d, 'y', colcode); draw_cylinder(qobj, cylen, cywid); } /* restore */ gluDeleteQuadric(qobj); - myloadmatrix(G.vd->viewmat); + wmLoadMatrix(rv3d->viewmat); - if(G.vd->zbuf) glEnable(GL_DEPTH_TEST); + if(v3d->zbuf) glEnable(GL_DEPTH_TEST); } @@ -1359,63 +1426,18 @@ static float get_manipulator_drawsize(ARegion *ar) return size; } -/* exported to transform_constraints.c */ -/* mat, vec = default orientation and location */ -/* type = transform type */ -/* axis = x, y, z, c */ -/* col: 0 = colored, 1 = moving, 2 = ghost */ -void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3]) -{ - int drawflags= 0; - float mat4[4][4]; - int colcode; - - Mat4CpyMat3(mat4, mat); - VECCOPY(mat4[3], vec); - - Mat4MulFloat3((float *)mat4, get_manipulator_drawsize(sa)); - - glEnable(GL_BLEND); // let's do it transparent by default - if(col==0) colcode= MAN_RGB; - else if(col==1) colcode= MAN_MOVECOL; - else colcode= MAN_GHOST; - - - if(type==TFM_ROTATION) { - if(axis=='x') drawflags= MAN_ROT_X; - else if(axis=='y') drawflags= MAN_ROT_Y; - else if(axis=='z') drawflags= MAN_ROT_Z; - else drawflags= MAN_ROT_C; - - draw_manipulator_rotate_cyl(mat4, col, drawflags, V3D_MANIP_ROTATE, colcode); - } - else if(type==TFM_RESIZE) { - if(axis=='x') drawflags= MAN_SCALE_X; - else if(axis=='y') drawflags= MAN_SCALE_Y; - else if(axis=='z') drawflags= MAN_SCALE_Z; - else drawflags= MAN_SCALE_C; - - draw_manipulator_scale(mat4, col, drawflags, V3D_MANIP_SCALE, colcode); - } - else { - if(axis=='x') drawflags= MAN_TRANS_X; - else if(axis=='y') drawflags= MAN_TRANS_Y; - else if(axis=='z') drawflags= MAN_TRANS_Z; - else drawflags= MAN_TRANS_C; - - draw_manipulator_translate(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode); - } - - - glDisable(GL_BLEND); -} /* main call, does calc centers & orientation too */ /* uses global G.moving */ static int drawflags= 0xFFFF; // only for the calls below, belongs in scene...? -void BIF_draw_manipulator(ScrArea *sa) + +void BIF_draw_manipulator(const bContext *C) { + ScrArea *sa= CTX_wm_area(C); + ARegion *ar= CTX_wm_region(C); + Scene *scene= CTX_data_scene(C); View3D *v3d= sa->spacedata.first; + RegionView3D *rv3d= ar->regiondata; int totsel; if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return; @@ -1424,7 +1446,7 @@ void BIF_draw_manipulator(ScrArea *sa) if(G.moving==0) { v3d->twflag &= ~V3D_DRAW_MANIPULATOR; - totsel= calc_manipulator_stats(sa); + totsel= calc_manipulator_stats(C); if(totsel==0) return; drawflags= v3d->twdrawflag; /* set in calc_manipulator_stats */ @@ -1434,25 +1456,25 @@ void BIF_draw_manipulator(ScrArea *sa) switch(v3d->around) { case V3D_CENTER: case V3D_ACTIVE: - v3d->twmat[3][0]= (G.scene->twmin[0] + G.scene->twmax[0])/2.0f; - v3d->twmat[3][1]= (G.scene->twmin[1] + G.scene->twmax[1])/2.0f; - v3d->twmat[3][2]= (G.scene->twmin[2] + G.scene->twmax[2])/2.0f; - if(v3d->around==V3D_ACTIVE && t->obedit==NULL) { + rv3d->twmat[3][0]= (scene->twmin[0] + scene->twmax[0])/2.0f; + rv3d->twmat[3][1]= (scene->twmin[1] + scene->twmax[1])/2.0f; + rv3d->twmat[3][2]= (scene->twmin[2] + scene->twmax[2])/2.0f; + if(v3d->around==V3D_ACTIVE && scene->obedit==NULL) { Object *ob= OBACT; if(ob && !(ob->flag & OB_POSEMODE)) - VECCOPY(v3d->twmat[3], ob->obmat[3]); + VECCOPY(rv3d->twmat[3], ob->obmat[3]); } break; case V3D_LOCAL: case V3D_CENTROID: - VECCOPY(v3d->twmat[3], G.scene->twcent); + VECCOPY(rv3d->twmat[3], scene->twcent); break; case V3D_CURSOR: - VECCOPY(v3d->twmat[3], give_cursor()); + VECCOPY(rv3d->twmat[3], give_cursor(scene, v3d)); break; } - Mat4MulFloat3((float *)v3d->twmat, get_manipulator_drawsize(sa)); + Mat4MulFloat3((float *)rv3d->twmat, get_manipulator_drawsize(ar)); } if(v3d->twflag & V3D_DRAW_MANIPULATOR) { @@ -1460,60 +1482,58 @@ void BIF_draw_manipulator(ScrArea *sa) if(v3d->twtype & V3D_MANIP_ROTATE) { /* rotate has special ghosting draw, for pie chart */ - if(G.moving) draw_manipulator_rotate_ghost(v3d->twmat, drawflags); + if(G.moving) draw_manipulator_rotate_ghost(v3d, rv3d, drawflags); if(G.moving) glEnable(GL_BLEND); if(G.rt==3) { - if(G.moving) draw_manipulator_rotate_cyl(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL); - else draw_manipulator_rotate_cyl(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB); + if(G.moving) draw_manipulator_rotate_cyl(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL); + else draw_manipulator_rotate_cyl(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB); } else - draw_manipulator_rotate(v3d->twmat, G.moving, drawflags, v3d->twtype); + draw_manipulator_rotate(v3d, rv3d, G.moving, drawflags, v3d->twtype); glDisable(GL_BLEND); } if(v3d->twtype & V3D_MANIP_SCALE) { if(G.moving) { glEnable(GL_BLEND); - draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST); - draw_manipulator_scale(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL); + draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_GHOST); + draw_manipulator_scale(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL); glDisable(GL_BLEND); } - else draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB); + else draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB); } if(v3d->twtype & V3D_MANIP_TRANSLATE) { if(G.moving) { glEnable(GL_BLEND); - draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST); - draw_manipulator_translate(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL); + draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_GHOST); + draw_manipulator_translate(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL); glDisable(GL_BLEND); } - else draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB); + else draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB); } } } -static int manipulator_selectbuf(ScrArea *sa, float hotspot) +static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, short *mval, float hotspot) { View3D *v3d= sa->spacedata.first; + RegionView3D *rv3d= ar->regiondata; rctf rect; GLuint buffer[64]; // max 4 items per select, so large enuf - short hits, mval[2]; + short hits; + extern void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); // XXX check a bit later on this... (ton) G.f |= G_PICKSEL; - getmouseco_areawin(mval); rect.xmin= mval[0]-hotspot; rect.xmax= mval[0]+hotspot; rect.ymin= mval[1]-hotspot; rect.ymax= mval[1]+hotspot; - /* get rid of overlay button matrix */ - persp(PERSP_VIEW); - - setwinmatrixview3d(sa->winx, sa->winy, &rect); - Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat); + setwinmatrixview3d(ar, v3d, &rect); + Mat4MulMat4(rv3d->persmat, rv3d->viewmat, rv3d->winmat); glSelectBuffer( 64, buffer); glRenderMode(GL_SELECT); @@ -1522,22 +1542,20 @@ static int manipulator_selectbuf(ScrArea *sa, float hotspot) /* do the drawing */ if(v3d->twtype & V3D_MANIP_ROTATE) { - if(G.rt==3) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB); - else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype); + if(G.rt==3) draw_manipulator_rotate_cyl(v3d, rv3d, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB); + else draw_manipulator_rotate(v3d, rv3d, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype); } if(v3d->twtype & V3D_MANIP_SCALE) - draw_manipulator_scale(v3d->twmat, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB); + draw_manipulator_scale(v3d, rv3d, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB); if(v3d->twtype & V3D_MANIP_TRANSLATE) - draw_manipulator_translate(v3d->twmat, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB); + draw_manipulator_translate(v3d, rv3d, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB); glPopName(); hits= glRenderMode(GL_RENDER); G.f &= ~G_PICKSEL; - setwinmatrixview3d(sa->winx, sa->winy, NULL); - Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat); - - persp(PERSP_WIN); + setwinmatrixview3d(ar, v3d, NULL); + Mat4MulMat4(rv3d->persmat, rv3d->viewmat, rv3d->winmat); if(hits==1) return buffer[3]; else if(hits>1) { @@ -1578,20 +1596,26 @@ static int manipulator_selectbuf(ScrArea *sa, float hotspot) } /* return 0; nothing happened */ -int BIF_do_manipulator(ScrArea *sa) +int BIF_do_manipulator(bContext *C, short mval[2]) { + ScrArea *sa= CTX_wm_area(C); View3D *v3d= sa->spacedata.first; + ARegion *ar= CTX_wm_region(C); + RegionView3D *rv3d= ar->regiondata; int val; + int shift= 0; // XXX if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0; if(!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0; // find the hotspots first test narrow hotspot - val= manipulator_selectbuf(sa, 0.5f*(float)U.tw_hotspot); + val= manipulator_selectbuf(sa, ar, mval, 0.5f*(float)U.tw_hotspot); if(val) { - checkFirstTime(); // TEMPORARY, check this before doing any transform call. + + // XXX checkFirstTime(); // TEMPORARY, check this before doing any transform call. + // drawflags still global, for drawing call above - drawflags= manipulator_selectbuf(sa, 0.2f*(float)U.tw_hotspot); + drawflags= manipulator_selectbuf(sa, ar, mval, 0.2f*(float)U.tw_hotspot); if(drawflags==0) drawflags= val; if (drawflags & MAN_TRANS_C) { @@ -1600,28 +1624,28 @@ int BIF_do_manipulator(ScrArea *sa) case MAN_TRANS_C: break; case MAN_TRANS_X: - if(G.qual & LR_SHIFTKEY) { + if(shift) { drawflags= MAN_TRANS_Y|MAN_TRANS_Z; - BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z"); + BIF_setDualAxisConstraint(rv3d->twmat[1], rv3d->twmat[2], " Y+Z"); } else - BIF_setSingleAxisConstraint(v3d->twmat[0], " X"); + BIF_setSingleAxisConstraint(rv3d->twmat[0], " X"); break; case MAN_TRANS_Y: - if(G.qual & LR_SHIFTKEY) { + if(shift) { drawflags= MAN_TRANS_X|MAN_TRANS_Z; - BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z"); + BIF_setDualAxisConstraint(rv3d->twmat[0], rv3d->twmat[2], " X+Z"); } else - BIF_setSingleAxisConstraint(v3d->twmat[1], " Y"); + BIF_setSingleAxisConstraint(rv3d->twmat[1], " Y"); break; case MAN_TRANS_Z: - if(G.qual & LR_SHIFTKEY) { + if(shift) { drawflags= MAN_TRANS_X|MAN_TRANS_Y; - BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y"); + BIF_setDualAxisConstraint(rv3d->twmat[0], rv3d->twmat[1], " X+Y"); } else - BIF_setSingleAxisConstraint(v3d->twmat[2], " Z"); + BIF_setSingleAxisConstraint(rv3d->twmat[2], " Z"); break; } ManipulatorTransform(); @@ -1630,28 +1654,28 @@ int BIF_do_manipulator(ScrArea *sa) initManipulator(TFM_RESIZE); switch(drawflags) { case MAN_SCALE_X: - if(G.qual & LR_SHIFTKEY) { + if(shift) { drawflags= MAN_SCALE_Y|MAN_SCALE_Z; - BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z"); + BIF_setDualAxisConstraint(rv3d->twmat[1], rv3d->twmat[2], " Y+Z"); } else - BIF_setSingleAxisConstraint(v3d->twmat[0], " X"); + BIF_setSingleAxisConstraint(rv3d->twmat[0], " X"); break; case MAN_SCALE_Y: - if(G.qual & LR_SHIFTKEY) { + if(shift) { drawflags= MAN_SCALE_X|MAN_SCALE_Z; - BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z"); + BIF_setDualAxisConstraint(rv3d->twmat[0], rv3d->twmat[2], " X+Z"); } else - BIF_setSingleAxisConstraint(v3d->twmat[1], " Y"); + BIF_setSingleAxisConstraint(rv3d->twmat[1], " Y"); break; case MAN_SCALE_Z: - if(G.qual & LR_SHIFTKEY) { + if(shift) { drawflags= MAN_SCALE_X|MAN_SCALE_Y; - BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y"); + BIF_setDualAxisConstraint(rv3d->twmat[0], rv3d->twmat[1], " X+Y"); } else - BIF_setSingleAxisConstraint(v3d->twmat[2], " Z"); + BIF_setSingleAxisConstraint(rv3d->twmat[2], " Z"); break; } ManipulatorTransform(); @@ -1664,13 +1688,13 @@ int BIF_do_manipulator(ScrArea *sa) initManipulator(TFM_ROTATION); switch(drawflags) { case MAN_ROT_X: - BIF_setSingleAxisConstraint(v3d->twmat[0], " X"); + BIF_setSingleAxisConstraint(rv3d->twmat[0], " X"); break; case MAN_ROT_Y: - BIF_setSingleAxisConstraint(v3d->twmat[1], " Y"); + BIF_setSingleAxisConstraint(rv3d->twmat[1], " Y"); break; case MAN_ROT_Z: - BIF_setSingleAxisConstraint(v3d->twmat[2], " Z"); + BIF_setSingleAxisConstraint(rv3d->twmat[2], " Z"); break; } ManipulatorTransform(); @@ -1682,4 +1706,3 @@ int BIF_do_manipulator(ScrArea *sa) return val; } -#endif |