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authorCampbell Barton <ideasman42@gmail.com>2013-04-16 09:59:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-16 09:59:48 +0400
commit37e73aa368d7f3cd855fab0812673b484ee4f4e9 (patch)
tree31e960dafb0e5a8034b2f31e6e6e33b5828ea30e /source/blender/editors/transform/transform_manipulator.c
parent77da6b3662847c78c867b488d2fae0f37aabdf7b (diff)
code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and BKE_editmesh_bvh.h
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index a8f740b7c5a..18ad9402116 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -293,7 +293,7 @@ int calc_manipulator_stats(const bContext *C)
if ((ob->lay & v3d->lay) == 0) return 0;
if (obedit->type == OB_MESH) {
- BMEditMesh *em = BMEdit_FromObject(obedit);
+ BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMEditSelection ese;
float vec[3] = {0, 0, 0};