diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-04-19 17:47:58 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-04-19 17:47:58 +0400 |
commit | 475ecbb0ce11d48ef41774ce1f982f992547beca (patch) | |
tree | 316c679f1c9e3d581078a2aa0a269caf304a8c2c /source/blender/editors/transform/transform_manipulator.c | |
parent | 9276d7aeb2679a4eecbdd97f0ed699712920e4fb (diff) |
remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases).
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r-- | source/blender/editors/transform/transform_manipulator.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index 4d7c1338f30..180c631d39a 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -315,7 +315,7 @@ int calc_manipulator_stats(const bContext *C) * mode. note we can't use just vertex selection flag because * it is not flush down on changes */ if (ts->selectmode & SCE_SELECT_VERTEX) { - BM_ITER (eve, &iter, bm, BM_VERTS_OF_MESH, NULL) { + BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { totsel++; @@ -327,10 +327,10 @@ int calc_manipulator_stats(const bContext *C) else if (ts->selectmode & SCE_SELECT_EDGE) { BMIter itersub; BMEdge *eed; - BM_ITER (eve, &iter, bm, BM_VERTS_OF_MESH, NULL) { + BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { /* check the vertex has a selected edge, only add it once */ - BM_ITER (eed, &itersub, bm, BM_EDGES_OF_VERT, eve) { + BM_ITER_ELEM (eed, &itersub, eve, BM_EDGES_OF_VERT) { if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) { totsel++; calc_tw_center(scene, eve->co); @@ -343,10 +343,10 @@ int calc_manipulator_stats(const bContext *C) else { BMIter itersub; BMFace *efa; - BM_ITER (eve, &iter, bm, BM_VERTS_OF_MESH, NULL) { + BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { /* check the vertex has a selected face, only add it once */ - BM_ITER (efa, &itersub, bm, BM_FACES_OF_VERT, eve) { + BM_ITER_ELEM (efa, &itersub, eve, BM_FACES_OF_VERT) { if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) { totsel++; calc_tw_center(scene, eve->co); |