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authorCampbell Barton <ideasman42@gmail.com>2013-07-13 20:25:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-13 20:25:47 +0400
commitb7396654e181b84985ef54b7afce252b2584e69a (patch)
treefbd3ca8df04e9fd6e933a3a3a06df7daf89fc0c0 /source/blender/editors/transform/transform_manipulator.c
parent4a39a4a92afe6d516e6e94ca4f81349aefbb1cc7 (diff)
fix for bad NULL check in bmo_connect_pair, also remove duplicate checks in if statements and redundant initialization vars.
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 5b777a1cda3..fc61c94ff64 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1682,7 +1682,7 @@ static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, const int mval[2], fl
rctf rect;
GLuint buffer[64]; // max 4 items per select, so large enuf
short hits;
- extern void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); // XXX check a bit later on this... (ton)
+ extern void setwinmatrixview3d(ARegion *, View3D *, rctf *); // XXX check a bit later on this... (ton)
/* when looking through a selected camera, the manipulator can be at the
* exact same position as the view, skip so we don't break selection */