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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-12 01:01:38 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-12 01:07:44 +0300
commitcfbd605567f48229a923df382baf6db98fbafc61 (patch)
treed4218c49672047d6c3b37517034660b3b5dcd966 /source/blender/editors/transform/transform_manipulator.c
parent71a57a37b2eebbed53b5335019287b4df9c30519 (diff)
parent7212ebd09f9720883581221be923ae5e97ff5d76 (diff)
Merge branch 'master' into blender2.8
Conflicts: intern/cycles/blender/addon/ui.py source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/particle.c source/blender/blenkernel/intern/particle_distribute.c source/blender/blenkernel/intern/texture.c source/blender/editors/object/object_add.c source/blender/editors/object/object_relations.c source/blender/editors/physics/particle_edit.c source/blender/editors/physics/particle_object.c source/blender/editors/transform/transform_snap_object.c
Diffstat (limited to 'source/blender/editors/transform/transform_manipulator.c')
-rw-r--r--source/blender/editors/transform/transform_manipulator.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index b81fc471515..efee0fb8c7c 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -969,8 +969,7 @@ static void draw_manipulator_rotate(
vec[0] = 0; // XXX (float)(t->mouse.imval[0] - t->center2d[0]);
vec[1] = 0; // XXX (float)(t->mouse.imval[1] - t->center2d[1]);
vec[2] = 0.0f;
- normalize_v3(vec);
- mul_v3_fl(vec, 1.2f * size);
+ normalize_v3_length(vec, 1.2f * size);
glBegin(GL_LINES);
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3fv(vec);
@@ -1490,8 +1489,7 @@ static void draw_manipulator_rotate_cyl(
vec[0] = 0; // XXX (float)(t->mouse.imval[0] - t->center2d[0]);
vec[1] = 0; // XXX (float)(t->mouse.imval[1] - t->center2d[1]);
vec[2] = 0.0f;
- normalize_v3(vec);
- mul_v3_fl(vec, 1.2f * size);
+ normalize_v3_length(vec, 1.2f * size);
glBegin(GL_LINES);
glVertex3f(0.0, 0.0, 0.0);
glVertex3fv(vec);