diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-02-05 17:56:43 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-02-08 15:54:54 +0300 |
commit | 0bc07ea090251e26ef376fadc077dc37c3d56bfe (patch) | |
tree | 6e26fa94752d462344c61a51244e070c7692bbb8 /source/blender/editors/transform/transform_mode.c | |
parent | be60b3b23984ff7a9b973a37800522e4b5e7918f (diff) |
Cleanup: Unify, move and rename transform flags
Flags unified:
T_CURSOR -> CTX_CURSOR
T_TEXTURE -> CTX_TEXTURE
Flags moved:
T_CAMERA -> CTX_CAMERA
T_POSE -> CTX_POSE_BONE
T_OBJECT -> CTX_OBJECT
T_TEXTURE -> CTX_TEXTURE_SPACE
Flag renamed:
CTX_EDGE -> CTX_EDGE_DATA
Diffstat (limited to 'source/blender/editors/transform/transform_mode.c')
-rw-r--r-- | source/blender/editors/transform/transform_mode.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform_mode.c b/source/blender/editors/transform/transform_mode.c index be4f3daa3d2..9e6e4d8807e 100644 --- a/source/blender/editors/transform/transform_mode.c +++ b/source/blender/editors/transform/transform_mode.c @@ -70,7 +70,7 @@ int transform_mode_really_used(bContext *C, int mode) bool transdata_check_local_center(TransInfo *t, short around) { return ((around == V3D_AROUND_LOCAL_ORIGINS) && - ((t->flag & (T_OBJECT | T_POSE)) || + ((t->options & (CTX_OBJECT | CTX_POSE_BONE)) || /* implicit: (t->flag & T_EDIT) */ (ELEM(t->obedit_type, OB_MESH, OB_CURVE, OB_MBALL, OB_ARMATURE, OB_GPENCIL)) || (t->spacetype == SPACE_GRAPH) || @@ -629,7 +629,7 @@ void ElementRotation_ex(TransInfo *t, * matrix (and inverse). That is not all though. Once the proper translation * has been computed, it has to be converted back into the bone's space. */ - else if (t->flag & T_POSE) { + else if (t->options & CTX_POSE_BONE) { /* Extract and invert armature object matrix */ if ((td->flag & TD_NO_LOC) == 0) { @@ -1026,7 +1026,7 @@ void ElementResize(TransInfo *t, TransDataContainer *tc, TransData *td, float ma mul_v3_fl(vec, td->factor); } - if (t->flag & (T_OBJECT | T_POSE)) { + if (t->options & (CTX_OBJECT | CTX_POSE_BONE)) { mul_m3_v3(td->smtx, vec); } |