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authorGermano Cavalcante <germano.costa@ig.com.br>2021-05-12 05:40:06 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-05-12 05:45:55 +0300
commit9a6fd6999329f8e8c60493d0b259fd7052e014aa (patch)
tree175c2ce44faa408a69042758a97a32a1d877a81e /source/blender/editors/transform/transform_mode.c
parentcb385a117bf00d0b482aa2660a6b573ab4458026 (diff)
Fix T87947: Trasnform: Keyboard input uses view orientation
When activated in modal, `translate`, `resize`, `rotate`, `shear` and `edge_rotate_normal` use a different orientation than the set in scene. This orientation needed to match since some of these modes can be switched during operation. The default orientation for these modes was `V3D_ORIENT_VIEW`. And this changed when finishing the `translate` and `resize` to `V3D_ORIENT_GLOBAL`. But this could cause inconsistencies when inputting values from the keyboard. The solution now is to change the orientation when you change the mode. --- Note: Although the user can expect the value entered to reflect the orientation set in the scene, it would require a lot of changes and would not be really useful.
Diffstat (limited to 'source/blender/editors/transform/transform_mode.c')
-rw-r--r--source/blender/editors/transform/transform_mode.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_mode.c b/source/blender/editors/transform/transform_mode.c
index 867a6cc4291..a3e7866c62a 100644
--- a/source/blender/editors/transform/transform_mode.c
+++ b/source/blender/editors/transform/transform_mode.c
@@ -45,6 +45,7 @@
#include "transform.h"
#include "transform_convert.h"
+#include "transform_orientations.h"
#include "transform_snap.h"
/* Own include. */
@@ -1271,4 +1272,38 @@ void transform_mode_init(TransInfo *t, wmOperator *op, const int mode)
* BLI_assert(t->mode == mode); */
}
+/**
+ * When in modal nad not set, initializes a default orientation for the mode.
+ */
+void transform_mode_default_modal_orientation_set(TransInfo *t, int type)
+{
+ /* Currently only these types are supported. */
+ BLI_assert(ELEM(type, V3D_ORIENT_GLOBAL, V3D_ORIENT_VIEW));
+
+ if (t->is_orient_set) {
+ return;
+ }
+
+ if (!(t->flag & T_MODAL)) {
+ return;
+ }
+
+ if (t->orient[O_DEFAULT].type == type) {
+ return;
+ }
+
+ RegionView3D *rv3d = NULL;
+ if ((type == V3D_ORIENT_VIEW) && (t->spacetype == SPACE_VIEW3D) && t->region &&
+ (t->region->regiontype == RGN_TYPE_WINDOW)) {
+ rv3d = t->region->regiondata;
+ }
+
+ t->orient[O_DEFAULT].type = ED_transform_calc_orientation_from_type_ex(
+ NULL, t->orient[O_DEFAULT].matrix, NULL, rv3d, NULL, NULL, type, 0);
+
+ if (t->orient_curr == O_DEFAULT) {
+ /* Update Orientation. */
+ transform_orientations_current_set(t, O_DEFAULT);
+ }
+}
/** \} */