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author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-04-29 14:07:25 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-04-29 14:07:25 +0300 |
commit | c57e4418bb85aec8bd3615fd775b990badb43d30 (patch) | |
tree | 0485c9c5d853ec7e22113925463302808b052f72 /source/blender/editors/transform/transform_mode.c | |
parent | 980cebc459fb1990b216b5c5c0935b30f10fedf7 (diff) |
Transform Orientation Refactor
- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`.
- Unify constraint behavior between modal and non-modal.
- Simplify code to remove old workarounds and rearrange struct members.
This fix T66142 since the actual `orient_type` (in the case
`V3D_ORIENT_NORMAL`) is used during Redo instead of always using
`V3D_ORIENT_CUSTOM_MATRIX`).
Differential Revision: https://developer.blender.org/D7469
Diffstat (limited to 'source/blender/editors/transform/transform_mode.c')
-rw-r--r-- | source/blender/editors/transform/transform_mode.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_mode.c b/source/blender/editors/transform/transform_mode.c index a2b3a891031..4c14c3aebd7 100644 --- a/source/blender/editors/transform/transform_mode.c +++ b/source/blender/editors/transform/transform_mode.c @@ -529,7 +529,7 @@ void headerRotation(TransInfo *t, char str[UI_MAX_DRAW_STR], float final) void postInputRotation(TransInfo *t, float values[3]) { float axis_final[3]; - copy_v3_v3(axis_final, t->orient_matrix[t->orient_axis]); + copy_v3_v3(axis_final, t->spacemtx[t->orient_axis]); if ((t->con.mode & CON_APPLY) && t->con.applyRot) { t->con.applyRot(t, NULL, NULL, axis_final, values); } |