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authormano-wii <germano.costa@ig.com.br>2020-02-14 17:57:56 +0300
committermano-wii <germano.costa@ig.com.br>2020-02-14 17:57:56 +0300
commit8645b73cd8c0c9768b1de332bfeeac3a80388e28 (patch)
tree4503f3aa76f9e6716b10134463754e16c47138ce /source/blender/editors/transform/transform_mode_bbone_resize.c
parentef4505a1583f117414b484c7bd00a942854fb33d (diff)
Cleanup: Rename bonesize transform file
`transform_mode_bonesize.c` --> `transform_mode_bbone_resize.c`
Diffstat (limited to 'source/blender/editors/transform/transform_mode_bbone_resize.c')
-rw-r--r--source/blender/editors/transform/transform_mode_bbone_resize.c183
1 files changed, 183 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_mode_bbone_resize.c b/source/blender/editors/transform/transform_mode_bbone_resize.c
new file mode 100644
index 00000000000..9ca1857f011
--- /dev/null
+++ b/source/blender/editors/transform/transform_mode_bbone_resize.c
@@ -0,0 +1,183 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edtransform
+ */
+
+#include <stdlib.h>
+
+#include "BLI_math.h"
+#include "BLI_string.h"
+
+#include "BKE_context.h"
+#include "BKE_unit.h"
+
+#include "ED_screen.h"
+
+#include "UI_interface.h"
+
+#include "BLT_translation.h"
+
+#include "transform.h"
+#include "transform_snap.h"
+#include "transform_mode.h"
+
+/* -------------------------------------------------------------------- */
+/* Transform (EditBone (B-bone) width scaling) */
+
+/** \name Transform B-bone width scaling
+ * \{ */
+
+static void headerBoneSize(TransInfo *t, const float vec[3], char str[UI_MAX_DRAW_STR])
+{
+ char tvec[NUM_STR_REP_LEN * 3];
+ if (hasNumInput(&t->num)) {
+ outputNumInput(&(t->num), tvec, &t->scene->unit);
+ }
+ else {
+ BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", vec[0]);
+ BLI_snprintf(&tvec[NUM_STR_REP_LEN], NUM_STR_REP_LEN, "%.4f", vec[1]);
+ BLI_snprintf(&tvec[NUM_STR_REP_LEN * 2], NUM_STR_REP_LEN, "%.4f", vec[2]);
+ }
+
+ /* hmm... perhaps the y-axis values don't need to be shown? */
+ if (t->con.mode & CON_APPLY) {
+ if (t->num.idx_max == 0) {
+ BLI_snprintf(
+ str, UI_MAX_DRAW_STR, TIP_("ScaleB: %s%s %s"), &tvec[0], t->con.text, t->proptext);
+ }
+ else {
+ BLI_snprintf(str,
+ UI_MAX_DRAW_STR,
+ TIP_("ScaleB: %s : %s : %s%s %s"),
+ &tvec[0],
+ &tvec[NUM_STR_REP_LEN],
+ &tvec[NUM_STR_REP_LEN * 2],
+ t->con.text,
+ t->proptext);
+ }
+ }
+ else {
+ BLI_snprintf(str,
+ UI_MAX_DRAW_STR,
+ TIP_("ScaleB X: %s Y: %s Z: %s%s %s"),
+ &tvec[0],
+ &tvec[NUM_STR_REP_LEN],
+ &tvec[NUM_STR_REP_LEN * 2],
+ t->con.text,
+ t->proptext);
+ }
+}
+
+static void ElementBoneSize(TransInfo *t, TransDataContainer *tc, TransData *td, float mat[3][3])
+{
+ float tmat[3][3], smat[3][3], oldy;
+ float sizemat[3][3];
+
+ mul_m3_m3m3(smat, mat, td->mtx);
+ mul_m3_m3m3(tmat, td->smtx, smat);
+
+ if (t->con.applySize) {
+ t->con.applySize(t, tc, td, tmat);
+ }
+
+ /* we've tucked the scale in loc */
+ oldy = td->iloc[1];
+ size_to_mat3(sizemat, td->iloc);
+ mul_m3_m3m3(tmat, tmat, sizemat);
+ mat3_to_size(td->loc, tmat);
+ td->loc[1] = oldy;
+}
+
+static void applyBoneSize(TransInfo *t, const int UNUSED(mval[2]))
+{
+ float mat[3][3];
+ int i;
+ char str[UI_MAX_DRAW_STR];
+
+ if (t->flag & T_INPUT_IS_VALUES_FINAL) {
+ copy_v3_v3(t->values_final, t->values);
+ }
+ else {
+ float ratio = t->values[0];
+
+ copy_v3_fl(t->values_final, ratio);
+
+ snapGridIncrement(t, t->values_final);
+
+ if (applyNumInput(&t->num, t->values_final)) {
+ constraintNumInput(t, t->values_final);
+ }
+ }
+
+ size_to_mat3(mat, t->values_final);
+
+ if (t->con.applySize) {
+ t->con.applySize(t, NULL, NULL, mat);
+ }
+
+ copy_m3_m3(t->mat, mat); // used in gizmo
+
+ headerBoneSize(t, t->values_final, str);
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+ for (i = 0; i < tc->data_len; i++, td++) {
+ if (td->flag & TD_NOACTION) {
+ break;
+ }
+
+ if (td->flag & TD_SKIP) {
+ continue;
+ }
+
+ ElementBoneSize(t, tc, td, mat);
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_status_text(t->sa, str);
+}
+
+void initBoneSize(TransInfo *t)
+{
+ t->mode = TFM_BONESIZE;
+ t->transform = applyBoneSize;
+
+ initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP);
+
+ t->idx_max = 2;
+ t->num.idx_max = 2;
+ t->num.val_flag[0] |= NUM_NULL_ONE;
+ t->num.val_flag[1] |= NUM_NULL_ONE;
+ t->num.val_flag[2] |= NUM_NULL_ONE;
+ t->num.flag |= NUM_AFFECT_ALL;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ copy_v3_fl(t->num.val_inc, t->snap[1]);
+ t->num.unit_sys = t->scene->unit.system;
+ t->num.unit_type[0] = B_UNIT_NONE;
+ t->num.unit_type[1] = B_UNIT_NONE;
+ t->num.unit_type[2] = B_UNIT_NONE;
+}
+/** \} */