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authormano-wii <germano.costa@ig.com.br>2020-02-14 14:42:17 +0300
committermano-wii <germano.costa@ig.com.br>2020-02-14 14:42:59 +0300
commite277e8d085037414f34b27f9c1a26cbbf2507c3e (patch)
treecb37b0a9332a23e09a6717d68894f481542f3d67 /source/blender/editors/transform/transform_mode_bend.c
parent897f943ca0c93a46bdb767e4c47c4bddfa7149c2 (diff)
Cleanup: Split transform.c in multiple files
Differential Revision: https://developer.blender.org/D5819
Diffstat (limited to 'source/blender/editors/transform/transform_mode_bend.c')
-rw-r--r--source/blender/editors/transform/transform_mode_bend.c307
1 files changed, 307 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_mode_bend.c b/source/blender/editors/transform/transform_mode_bend.c
new file mode 100644
index 00000000000..daa2e583e2f
--- /dev/null
+++ b/source/blender/editors/transform/transform_mode_bend.c
@@ -0,0 +1,307 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edtransform
+ */
+
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_gpencil_types.h"
+
+#include "BLI_math.h"
+#include "BLI_string.h"
+
+#include "BKE_context.h"
+#include "BKE_unit.h"
+
+#include "ED_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "UI_interface.h"
+
+#include "BLT_translation.h"
+
+#include "transform.h"
+#include "transform_snap.h"
+#include "transform_mode.h"
+
+/* -------------------------------------------------------------------- */
+/* Transform (Bend) */
+
+/** \name Transform Bend
+ * \{ */
+
+struct BendCustomData {
+ /* All values are in global space. */
+ float warp_sta[3];
+ float warp_end[3];
+
+ float warp_nor[3];
+ float warp_tan[3];
+
+ /* for applying the mouse distance */
+ float warp_init_dist;
+};
+
+static eRedrawFlag handleEventBend(TransInfo *UNUSED(t), const wmEvent *event)
+{
+ eRedrawFlag status = TREDRAW_NOTHING;
+
+ if (event->type == MIDDLEMOUSE && event->val == KM_PRESS) {
+ status = TREDRAW_HARD;
+ }
+
+ return status;
+}
+
+static void Bend(TransInfo *t, const int UNUSED(mval[2]))
+{
+ float vec[3];
+ float pivot_global[3];
+ float warp_end_radius_global[3];
+ int i;
+ char str[UI_MAX_DRAW_STR];
+ const struct BendCustomData *data = t->custom.mode.data;
+ const bool is_clamp = (t->flag & T_ALT_TRANSFORM) == 0;
+
+ union {
+ struct {
+ float angle, scale;
+ };
+ float vector[2];
+ } values;
+
+ /* amount of radians for bend */
+ copy_v2_v2(values.vector, t->values);
+
+#if 0
+ snapGrid(t, angle_rad);
+#else
+ /* hrmf, snapping radius is using 'angle' steps, need to convert to something else
+ * this isnt essential but nicer to give reasonable snapping values for radius */
+ if (t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) {
+ const float radius_snap = 0.1f;
+ const float snap_hack = (t->snap[1] * data->warp_init_dist) / radius_snap;
+ values.scale *= snap_hack;
+ snapGridIncrement(t, values.vector);
+ values.scale /= snap_hack;
+ }
+#endif
+
+ if (applyNumInput(&t->num, values.vector)) {
+ values.scale = values.scale / data->warp_init_dist;
+ }
+
+ copy_v2_v2(t->values_final, values.vector);
+
+ /* header print for NumInput */
+ if (hasNumInput(&t->num)) {
+ char c[NUM_STR_REP_LEN * 2];
+
+ outputNumInput(&(t->num), c, &t->scene->unit);
+
+ BLI_snprintf(str,
+ sizeof(str),
+ TIP_("Bend Angle: %s Radius: %s Alt, Clamp %s"),
+ &c[0],
+ &c[NUM_STR_REP_LEN],
+ WM_bool_as_string(is_clamp));
+ }
+ else {
+ /* default header print */
+ BLI_snprintf(str,
+ sizeof(str),
+ TIP_("Bend Angle: %.3f Radius: %.4f, Alt, Clamp %s"),
+ RAD2DEGF(values.angle),
+ values.scale * data->warp_init_dist,
+ WM_bool_as_string(is_clamp));
+ }
+
+ values.angle *= -1.0f;
+ values.scale *= data->warp_init_dist;
+
+ /* calc 'data->warp_end' from 'data->warp_end_init' */
+ copy_v3_v3(warp_end_radius_global, data->warp_end);
+ dist_ensure_v3_v3fl(warp_end_radius_global, data->warp_sta, values.scale);
+ /* done */
+
+ /* calculate pivot */
+ copy_v3_v3(pivot_global, data->warp_sta);
+ if (values.angle > 0.0f) {
+ madd_v3_v3fl(pivot_global,
+ data->warp_tan,
+ -values.scale * shell_angle_to_dist((float)M_PI_2 - values.angle));
+ }
+ else {
+ madd_v3_v3fl(pivot_global,
+ data->warp_tan,
+ +values.scale * shell_angle_to_dist((float)M_PI_2 + values.angle));
+ }
+
+ /* TODO(campbell): xform, compensate object center. */
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+
+ float warp_sta_local[3];
+ float warp_end_local[3];
+ float warp_end_radius_local[3];
+ float pivot_local[3];
+
+ if (tc->use_local_mat) {
+ sub_v3_v3v3(warp_sta_local, data->warp_sta, tc->mat[3]);
+ sub_v3_v3v3(warp_end_local, data->warp_end, tc->mat[3]);
+ sub_v3_v3v3(warp_end_radius_local, warp_end_radius_global, tc->mat[3]);
+ sub_v3_v3v3(pivot_local, pivot_global, tc->mat[3]);
+ }
+ else {
+ copy_v3_v3(warp_sta_local, data->warp_sta);
+ copy_v3_v3(warp_end_local, data->warp_end);
+ copy_v3_v3(warp_end_radius_local, warp_end_radius_global);
+ copy_v3_v3(pivot_local, pivot_global);
+ }
+
+ for (i = 0; i < tc->data_len; i++, td++) {
+ float mat[3][3];
+ float delta[3];
+ float fac, fac_scaled;
+
+ if (td->flag & TD_NOACTION) {
+ break;
+ }
+
+ if (td->flag & TD_SKIP) {
+ continue;
+ }
+
+ if (UNLIKELY(values.angle == 0.0f)) {
+ copy_v3_v3(td->loc, td->iloc);
+ continue;
+ }
+
+ copy_v3_v3(vec, td->iloc);
+ mul_m3_v3(td->mtx, vec);
+
+ fac = line_point_factor_v3(vec, warp_sta_local, warp_end_radius_local);
+ if (is_clamp) {
+ CLAMP(fac, 0.0f, 1.0f);
+ }
+
+ if (t->options & CTX_GPENCIL_STROKES) {
+ /* grease pencil multiframe falloff */
+ bGPDstroke *gps = (bGPDstroke *)td->extra;
+ if (gps != NULL) {
+ fac_scaled = fac * td->factor * gps->runtime.multi_frame_falloff;
+ }
+ else {
+ fac_scaled = fac * td->factor;
+ }
+ }
+ else {
+ fac_scaled = fac * td->factor;
+ }
+
+ axis_angle_normalized_to_mat3(mat, data->warp_nor, values.angle * fac_scaled);
+ interp_v3_v3v3(delta, warp_sta_local, warp_end_radius_local, fac_scaled);
+ sub_v3_v3(delta, warp_sta_local);
+
+ /* delta is subtracted, rotation adds back this offset */
+ sub_v3_v3(vec, delta);
+
+ sub_v3_v3(vec, pivot_local);
+ mul_m3_v3(mat, vec);
+ add_v3_v3(vec, pivot_local);
+
+ mul_m3_v3(td->smtx, vec);
+
+ /* rotation */
+ if ((t->flag & T_POINTS) == 0) {
+ ElementRotation(t, tc, td, mat, V3D_AROUND_LOCAL_ORIGINS);
+ }
+
+ /* location */
+ copy_v3_v3(td->loc, vec);
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_status_text(t->sa, str);
+}
+
+void initBend(TransInfo *t)
+{
+ const float mval_fl[2] = {UNPACK2(t->mval)};
+ const float *curs;
+ float tvec[3];
+ struct BendCustomData *data;
+
+ t->mode = TFM_BEND;
+ t->transform = Bend;
+ t->handleEvent = handleEventBend;
+
+ setInputPostFct(&t->mouse, postInputRotation);
+ initMouseInputMode(t, &t->mouse, INPUT_ANGLE_SPRING);
+
+ t->idx_max = 1;
+ t->num.idx_max = 1;
+ t->snap[0] = 0.0f;
+ t->snap[1] = SNAP_INCREMENTAL_ANGLE;
+ t->snap[2] = t->snap[1] * 0.2;
+
+ copy_v3_fl(t->num.val_inc, t->snap[1]);
+ t->num.unit_sys = t->scene->unit.system;
+ t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS);
+ t->num.unit_type[0] = B_UNIT_ROTATION;
+ t->num.unit_type[1] = B_UNIT_LENGTH;
+
+ t->flag |= T_NO_CONSTRAINT;
+
+ // copy_v3_v3(t->center, ED_view3d_cursor3d_get(t->scene, t->view));
+ if ((t->flag & T_OVERRIDE_CENTER) == 0) {
+ calculateCenterCursor(t, t->center_global);
+ }
+ calculateCenterLocal(t, t->center_global);
+
+ t->val = 0.0f;
+
+ data = MEM_callocN(sizeof(*data), __func__);
+
+ curs = t->scene->cursor.location;
+ copy_v3_v3(data->warp_sta, curs);
+ ED_view3d_win_to_3d((View3D *)t->sa->spacedata.first, t->ar, curs, mval_fl, data->warp_end);
+
+ copy_v3_v3(data->warp_nor, t->viewinv[2]);
+ normalize_v3(data->warp_nor);
+
+ /* tangent */
+ sub_v3_v3v3(tvec, data->warp_end, data->warp_sta);
+ cross_v3_v3v3(data->warp_tan, tvec, data->warp_nor);
+ normalize_v3(data->warp_tan);
+
+ data->warp_init_dist = len_v3v3(data->warp_end, data->warp_sta);
+
+ t->custom.mode.data = data;
+ t->custom.mode.use_free = true;
+}
+/** \} */