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authorGermano Cavalcante <germano.costa@ig.com.br>2020-10-08 15:45:45 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-10-08 19:39:41 +0300
commit043ddcf3ad3bdcba2c980af76202bc6f177f4b0d (patch)
treed9ebf082f18edf58eceff6dbae99833845bc578a /source/blender/editors/transform/transform_mode_bend.c
parent196d6166e51dc9496a8a678c329758134988eee3 (diff)
Cleanup: Simplify use of 'Snapping Gears'
This commit removes `t->snap[0]` and `t->snap_spatial[0]`. They were not actually being used, and could add overhead for transformation without snap.
Diffstat (limited to 'source/blender/editors/transform/transform_mode_bend.c')
-rw-r--r--source/blender/editors/transform/transform_mode_bend.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform_mode_bend.c b/source/blender/editors/transform/transform_mode_bend.c
index 86de40448b7..ca22263712c 100644
--- a/source/blender/editors/transform/transform_mode_bend.c
+++ b/source/blender/editors/transform/transform_mode_bend.c
@@ -102,7 +102,7 @@ static void Bend(TransInfo *t, const int UNUSED(mval[2]))
* this isnt essential but nicer to give reasonable snapping values for radius */
if (t->tsnap.mode & SCE_SNAP_MODE_INCREMENT) {
const float radius_snap = 0.1f;
- const float snap_hack = (t->snap[1] * data->warp_init_dist) / radius_snap;
+ const float snap_hack = (t->snap[0] * data->warp_init_dist) / radius_snap;
values.scale *= snap_hack;
transform_snap_increment(t, values.vector);
values.scale /= snap_hack;
@@ -261,11 +261,10 @@ void initBend(TransInfo *t)
t->idx_max = 1;
t->num.idx_max = 1;
- t->snap[0] = 0.0f;
- t->snap[1] = SNAP_INCREMENTAL_ANGLE;
- t->snap[2] = t->snap[1] * 0.2;
+ t->snap[0] = SNAP_INCREMENTAL_ANGLE;
+ t->snap[1] = t->snap[0] * 0.2;
- copy_v3_fl(t->num.val_inc, t->snap[1]);
+ copy_v3_fl(t->num.val_inc, t->snap[0]);
t->num.unit_sys = t->scene->unit.system;
t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS);
t->num.unit_type[0] = B_UNIT_ROTATION;