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authormano-wii <germano.costa@ig.com.br>2020-02-14 14:42:17 +0300
committermano-wii <germano.costa@ig.com.br>2020-02-14 14:42:59 +0300
commite277e8d085037414f34b27f9c1a26cbbf2507c3e (patch)
treecb37b0a9332a23e09a6717d68894f481542f3d67 /source/blender/editors/transform/transform_mode_edge_rotate_normal.c
parent897f943ca0c93a46bdb767e4c47c4bddfa7149c2 (diff)
Cleanup: Split transform.c in multiple files
Differential Revision: https://developer.blender.org/D5819
Diffstat (limited to 'source/blender/editors/transform/transform_mode_edge_rotate_normal.c')
-rw-r--r--source/blender/editors/transform/transform_mode_edge_rotate_normal.c156
1 files changed, 156 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_mode_edge_rotate_normal.c b/source/blender/editors/transform/transform_mode_edge_rotate_normal.c
new file mode 100644
index 00000000000..341c98c30d8
--- /dev/null
+++ b/source/blender/editors/transform/transform_mode_edge_rotate_normal.c
@@ -0,0 +1,156 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edtransform
+ */
+
+#include <stdlib.h>
+
+#include "BLI_math.h"
+
+#include "BKE_editmesh.h"
+#include "BKE_context.h"
+#include "BKE_mesh.h"
+#include "BKE_unit.h"
+
+#include "ED_screen.h"
+
+#include "UI_interface.h"
+
+#include "transform.h"
+#include "transform_snap.h"
+#include "transform_mode.h"
+
+/* -------------------------------------------------------------------- */
+/* Transform (Normal Rotation) */
+
+/** \name Transform Normal Rotation
+ * \{ */
+
+static void storeCustomLNorValue(TransDataContainer *tc, BMesh *bm)
+{
+ BMLoopNorEditDataArray *lnors_ed_arr = BM_loop_normal_editdata_array_init(bm, false);
+ // BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata;
+
+ tc->custom.mode.data = lnors_ed_arr;
+ tc->custom.mode.free_cb = freeCustomNormalArray;
+}
+
+void freeCustomNormalArray(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data)
+{
+ BMLoopNorEditDataArray *lnors_ed_arr = custom_data->data;
+
+ if (t->state == TRANS_CANCEL) {
+ BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata;
+ BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
+ BMesh *bm = em->bm;
+
+ /* Restore custom loop normal on cancel */
+ for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) {
+ BKE_lnor_space_custom_normal_to_data(
+ bm->lnor_spacearr->lspacearr[lnor_ed->loop_index], lnor_ed->niloc, lnor_ed->clnors_data);
+ }
+ }
+
+ BM_loop_normal_editdata_array_free(lnors_ed_arr);
+
+ tc->custom.mode.data = NULL;
+ tc->custom.mode.free_cb = NULL;
+}
+
+/* Works by getting custom normal from clnor_data, transform, then store */
+static void applyNormalRotation(TransInfo *t, const int UNUSED(mval[2]))
+{
+ char str[UI_MAX_DRAW_STR];
+
+ float axis_final[3];
+ copy_v3_v3(axis_final, t->orient_matrix[t->orient_axis]);
+
+ if ((t->con.mode & CON_APPLY) && t->con.applyRot) {
+ t->con.applyRot(t, NULL, NULL, axis_final, NULL);
+ }
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
+ BMesh *bm = em->bm;
+
+ BMLoopNorEditDataArray *lnors_ed_arr = tc->custom.mode.data;
+ BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata;
+
+ float axis[3];
+ float mat[3][3];
+ float angle = t->values[0];
+ copy_v3_v3(axis, axis_final);
+
+ snapGridIncrement(t, &angle);
+
+ applySnapping(t, &angle);
+
+ applyNumInput(&t->num, &angle);
+
+ headerRotation(t, str, angle);
+
+ axis_angle_normalized_to_mat3(mat, axis, angle);
+
+ for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) {
+ mul_v3_m3v3(lnor_ed->nloc, mat, lnor_ed->niloc);
+
+ BKE_lnor_space_custom_normal_to_data(
+ bm->lnor_spacearr->lspacearr[lnor_ed->loop_index], lnor_ed->nloc, lnor_ed->clnors_data);
+ }
+
+ t->values_final[0] = angle;
+ }
+
+ recalcData(t);
+
+ ED_area_status_text(t->sa, str);
+}
+
+void initNormalRotation(TransInfo *t)
+{
+ t->mode = TFM_NORMAL_ROTATION;
+ t->transform = applyNormalRotation;
+
+ setInputPostFct(&t->mouse, postInputRotation);
+ initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
+
+ t->idx_max = 0;
+ t->num.idx_max = 0;
+ t->snap[0] = 0.0f;
+ t->snap[1] = DEG2RAD(5.0);
+ t->snap[2] = DEG2RAD(1.0);
+
+ copy_v3_fl(t->num.val_inc, t->snap[2]);
+ t->num.unit_sys = t->scene->unit.system;
+ t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS);
+ t->num.unit_type[0] = B_UNIT_ROTATION;
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
+ BMesh *bm = em->bm;
+
+ BKE_editmesh_ensure_autosmooth(em, tc->obedit->data);
+ BKE_editmesh_lnorspace_update(em, tc->obedit->data);
+
+ storeCustomLNorValue(tc, bm);
+ }
+}
+/** \} */