diff options
author | mano-wii <germano.costa@ig.com.br> | 2020-02-14 14:42:17 +0300 |
---|---|---|
committer | mano-wii <germano.costa@ig.com.br> | 2020-02-14 14:42:59 +0300 |
commit | e277e8d085037414f34b27f9c1a26cbbf2507c3e (patch) | |
tree | cb37b0a9332a23e09a6717d68894f481542f3d67 /source/blender/editors/transform/transform_mode_edge_rotate_normal.c | |
parent | 897f943ca0c93a46bdb767e4c47c4bddfa7149c2 (diff) |
Cleanup: Split transform.c in multiple files
Differential Revision: https://developer.blender.org/D5819
Diffstat (limited to 'source/blender/editors/transform/transform_mode_edge_rotate_normal.c')
-rw-r--r-- | source/blender/editors/transform/transform_mode_edge_rotate_normal.c | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_mode_edge_rotate_normal.c b/source/blender/editors/transform/transform_mode_edge_rotate_normal.c new file mode 100644 index 00000000000..341c98c30d8 --- /dev/null +++ b/source/blender/editors/transform/transform_mode_edge_rotate_normal.c @@ -0,0 +1,156 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + */ + +/** \file + * \ingroup edtransform + */ + +#include <stdlib.h> + +#include "BLI_math.h" + +#include "BKE_editmesh.h" +#include "BKE_context.h" +#include "BKE_mesh.h" +#include "BKE_unit.h" + +#include "ED_screen.h" + +#include "UI_interface.h" + +#include "transform.h" +#include "transform_snap.h" +#include "transform_mode.h" + +/* -------------------------------------------------------------------- */ +/* Transform (Normal Rotation) */ + +/** \name Transform Normal Rotation + * \{ */ + +static void storeCustomLNorValue(TransDataContainer *tc, BMesh *bm) +{ + BMLoopNorEditDataArray *lnors_ed_arr = BM_loop_normal_editdata_array_init(bm, false); + // BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata; + + tc->custom.mode.data = lnors_ed_arr; + tc->custom.mode.free_cb = freeCustomNormalArray; +} + +void freeCustomNormalArray(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data) +{ + BMLoopNorEditDataArray *lnors_ed_arr = custom_data->data; + + if (t->state == TRANS_CANCEL) { + BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata; + BMEditMesh *em = BKE_editmesh_from_object(tc->obedit); + BMesh *bm = em->bm; + + /* Restore custom loop normal on cancel */ + for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) { + BKE_lnor_space_custom_normal_to_data( + bm->lnor_spacearr->lspacearr[lnor_ed->loop_index], lnor_ed->niloc, lnor_ed->clnors_data); + } + } + + BM_loop_normal_editdata_array_free(lnors_ed_arr); + + tc->custom.mode.data = NULL; + tc->custom.mode.free_cb = NULL; +} + +/* Works by getting custom normal from clnor_data, transform, then store */ +static void applyNormalRotation(TransInfo *t, const int UNUSED(mval[2])) +{ + char str[UI_MAX_DRAW_STR]; + + float axis_final[3]; + copy_v3_v3(axis_final, t->orient_matrix[t->orient_axis]); + + if ((t->con.mode & CON_APPLY) && t->con.applyRot) { + t->con.applyRot(t, NULL, NULL, axis_final, NULL); + } + + FOREACH_TRANS_DATA_CONTAINER (t, tc) { + BMEditMesh *em = BKE_editmesh_from_object(tc->obedit); + BMesh *bm = em->bm; + + BMLoopNorEditDataArray *lnors_ed_arr = tc->custom.mode.data; + BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata; + + float axis[3]; + float mat[3][3]; + float angle = t->values[0]; + copy_v3_v3(axis, axis_final); + + snapGridIncrement(t, &angle); + + applySnapping(t, &angle); + + applyNumInput(&t->num, &angle); + + headerRotation(t, str, angle); + + axis_angle_normalized_to_mat3(mat, axis, angle); + + for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) { + mul_v3_m3v3(lnor_ed->nloc, mat, lnor_ed->niloc); + + BKE_lnor_space_custom_normal_to_data( + bm->lnor_spacearr->lspacearr[lnor_ed->loop_index], lnor_ed->nloc, lnor_ed->clnors_data); + } + + t->values_final[0] = angle; + } + + recalcData(t); + + ED_area_status_text(t->sa, str); +} + +void initNormalRotation(TransInfo *t) +{ + t->mode = TFM_NORMAL_ROTATION; + t->transform = applyNormalRotation; + + setInputPostFct(&t->mouse, postInputRotation); + initMouseInputMode(t, &t->mouse, INPUT_ANGLE); + + t->idx_max = 0; + t->num.idx_max = 0; + t->snap[0] = 0.0f; + t->snap[1] = DEG2RAD(5.0); + t->snap[2] = DEG2RAD(1.0); + + copy_v3_fl(t->num.val_inc, t->snap[2]); + t->num.unit_sys = t->scene->unit.system; + t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); + t->num.unit_type[0] = B_UNIT_ROTATION; + + FOREACH_TRANS_DATA_CONTAINER (t, tc) { + BMEditMesh *em = BKE_editmesh_from_object(tc->obedit); + BMesh *bm = em->bm; + + BKE_editmesh_ensure_autosmooth(em, tc->obedit->data); + BKE_editmesh_lnorspace_update(em, tc->obedit->data); + + storeCustomLNorValue(tc, bm); + } +} +/** \} */ |