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authorGermano Cavalcante <germano.costa@ig.com.br>2021-05-12 05:40:06 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-05-12 05:45:55 +0300
commit9a6fd6999329f8e8c60493d0b259fd7052e014aa (patch)
tree175c2ce44faa408a69042758a97a32a1d877a81e /source/blender/editors/transform/transform_mode_resize.c
parentcb385a117bf00d0b482aa2660a6b573ab4458026 (diff)
Fix T87947: Trasnform: Keyboard input uses view orientation
When activated in modal, `translate`, `resize`, `rotate`, `shear` and `edge_rotate_normal` use a different orientation than the set in scene. This orientation needed to match since some of these modes can be switched during operation. The default orientation for these modes was `V3D_ORIENT_VIEW`. And this changed when finishing the `translate` and `resize` to `V3D_ORIENT_GLOBAL`. But this could cause inconsistencies when inputting values from the keyboard. The solution now is to change the orientation when you change the mode. --- Note: Although the user can expect the value entered to reflect the orientation set in the scene, it would require a lot of changes and would not be really useful.
Diffstat (limited to 'source/blender/editors/transform/transform_mode_resize.c')
-rw-r--r--source/blender/editors/transform/transform_mode_resize.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_mode_resize.c b/source/blender/editors/transform/transform_mode_resize.c
index fcdc57a98e2..0d7d0be3c0e 100644
--- a/source/blender/editors/transform/transform_mode_resize.c
+++ b/source/blender/editors/transform/transform_mode_resize.c
@@ -193,5 +193,7 @@ void initResize(TransInfo *t)
t->num.unit_type[0] = B_UNIT_NONE;
t->num.unit_type[1] = B_UNIT_NONE;
t->num.unit_type[2] = B_UNIT_NONE;
+
+ transform_mode_default_modal_orientation_set(t, V3D_ORIENT_GLOBAL);
}
/** \} */