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authorGermano Cavalcante <germano.costa@ig.com.br>2020-05-20 22:22:28 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-05-20 22:22:28 +0300
commit8bff3ec76bbdb934a5bf7bdb53c14a59481a3aed (patch)
tree0864f0b4492abc79bc4a0e4e27dea5ec4414cf00 /source/blender/editors/transform/transform_mode_rotate.c
parent600fd1c6f0ed5025068598bfb98f6881f2563acd (diff)
Transform: Don't negate the z axis of the View orientation
This was so because of the rotate transformation mode but it can make other modes confusing and add unnecessary complexity.
Diffstat (limited to 'source/blender/editors/transform/transform_mode_rotate.c')
-rw-r--r--source/blender/editors/transform/transform_mode_rotate.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_mode_rotate.c b/source/blender/editors/transform/transform_mode_rotate.c
index f52bfda0d14..55c97630487 100644
--- a/source/blender/editors/transform/transform_mode_rotate.c
+++ b/source/blender/editors/transform/transform_mode_rotate.c
@@ -146,7 +146,8 @@ static void applyRotation(TransInfo *t, const int UNUSED(mval[2]))
snapGridIncrement(t, &final);
float axis_final[3];
- copy_v3_v3(axis_final, t->spacemtx[t->orient_axis]);
+ /* Use the negative axis to match the default Z axis of the view matrix. */
+ negate_v3_v3(axis_final, t->spacemtx[t->orient_axis]);
if ((t->con.mode & CON_APPLY) && t->con.applyRot) {
t->con.applyRot(t, NULL, NULL, axis_final, NULL);