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author | Germano Cavalcante <mano-wii> | 2020-08-31 16:14:40 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-08-31 17:24:37 +0300 |
commit | 546b900194f0f0464d126e1e18ea4fc7c9b1c1ff (patch) | |
tree | 002a8d8d326a5261c34f103e8d3347d00f00d87f /source/blender/editors/transform/transform_mode_rotate.c | |
parent | a1df2fc44388a92ba539f764203170902dd2a663 (diff) |
Cleanup/Refactor: Split the snap to increments code
Now we have a better distinction of what is snap to grid and what is
snap to increments.
The code also allows the implementation of mixed snap for these modes.
Diffstat (limited to 'source/blender/editors/transform/transform_mode_rotate.c')
-rw-r--r-- | source/blender/editors/transform/transform_mode_rotate.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_mode_rotate.c b/source/blender/editors/transform/transform_mode_rotate.c index 4fa5dffc473..c0ddd4eb2a6 100644 --- a/source/blender/editors/transform/transform_mode_rotate.c +++ b/source/blender/editors/transform/transform_mode_rotate.c @@ -200,7 +200,7 @@ static void applyRotation(TransInfo *t, const int UNUSED(mval[2])) final = t->values[0]; - snapGridIncrement(t, &final); + transform_snap_increment(t, &final); float axis_final[3]; /* Use the negative axis to match the default Z axis of the view matrix. */ |