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authorGermano Cavalcante <germano.costa@ig.com.br>2020-05-20 22:22:28 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-05-20 22:22:28 +0300
commit8bff3ec76bbdb934a5bf7bdb53c14a59481a3aed (patch)
tree0864f0b4492abc79bc4a0e4e27dea5ec4414cf00 /source/blender/editors/transform/transform_mode_shear.c
parent600fd1c6f0ed5025068598bfb98f6881f2563acd (diff)
Transform: Don't negate the z axis of the View orientation
This was so because of the rotate transformation mode but it can make other modes confusing and add unnecessary complexity.
Diffstat (limited to 'source/blender/editors/transform/transform_mode_shear.c')
-rw-r--r--source/blender/editors/transform/transform_mode_shear.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_mode_shear.c b/source/blender/editors/transform/transform_mode_shear.c
index da34bf50ba3..dc0479f4e60 100644
--- a/source/blender/editors/transform/transform_mode_shear.c
+++ b/source/blender/editors/transform/transform_mode_shear.c
@@ -58,12 +58,12 @@ static void initShear_mouseInputMode(TransInfo *t)
/* Needed for axis aligned view gizmo. */
if (t->orientation.types[t->orientation.index] == V3D_ORIENT_VIEW) {
if (t->orient_axis_ortho == 0) {
- if (t->center2d[1] < t->mouse.imval[1]) {
+ if (t->center2d[1] > t->mouse.imval[1]) {
dir_flip = !dir_flip;
}
}
else if (t->orient_axis_ortho == 1) {
- if (t->center2d[0] < t->mouse.imval[0]) {
+ if (t->center2d[0] > t->mouse.imval[0]) {
dir_flip = !dir_flip;
}
}