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authorGermano Cavalcante <germano.costa@ig.com.br>2020-11-27 16:41:33 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-11-27 16:41:33 +0300
commitf9e994d0f463abb87761591e30c47a9613be6cca (patch)
treeece90999dc9cecbe466a7789fb08641f10ada623 /source/blender/editors/transform/transform_mode_shear.c
parent24e57eea4325bf39617114c182430691d74c78e9 (diff)
Fix T83092: Direction of rotation with View orientation changed in 2.91
The change was intentional so that the orientation matrices match (`rv3d->viewinv` becomes equal to the orientation matrix). But, although in a projection matrix the Z axis is negative, this should not be so from the user's point of view. So the solution here is to negate the Z axis when the View orientation is chosen. This affects all modes, but is only evident for rotation. --- Another change here is to use the final rotation value (`values_final`) for the gizmo drawing since this value can be changed by the mode.
Diffstat (limited to 'source/blender/editors/transform/transform_mode_shear.c')
-rw-r--r--source/blender/editors/transform/transform_mode_shear.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_mode_shear.c b/source/blender/editors/transform/transform_mode_shear.c
index a41c49710b9..0ccea9c396e 100644
--- a/source/blender/editors/transform/transform_mode_shear.c
+++ b/source/blender/editors/transform/transform_mode_shear.c
@@ -56,12 +56,12 @@ static void initShear_mouseInputMode(TransInfo *t)
/* Needed for axis aligned view gizmo. */
if (t->orient[t->orient_curr].type == V3D_ORIENT_VIEW) {
if (t->orient_axis_ortho == 0) {
- if (t->center2d[1] > t->mouse.imval[1]) {
+ if (t->center2d[1] < t->mouse.imval[1]) {
dir_flip = !dir_flip;
}
}
else if (t->orient_axis_ortho == 1) {
- if (t->center2d[0] > t->mouse.imval[0]) {
+ if (t->center2d[0] < t->mouse.imval[0]) {
dir_flip = !dir_flip;
}
}