diff options
author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-05-20 22:22:28 +0300 |
---|---|---|
committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-05-20 22:22:28 +0300 |
commit | 8bff3ec76bbdb934a5bf7bdb53c14a59481a3aed (patch) | |
tree | 0864f0b4492abc79bc4a0e4e27dea5ec4414cf00 /source/blender/editors/transform/transform_mode_shear.c | |
parent | 600fd1c6f0ed5025068598bfb98f6881f2563acd (diff) |
Transform: Don't negate the z axis of the View orientation
This was so because of the rotate transformation mode but it can make
other modes confusing and add unnecessary complexity.
Diffstat (limited to 'source/blender/editors/transform/transform_mode_shear.c')
-rw-r--r-- | source/blender/editors/transform/transform_mode_shear.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_mode_shear.c b/source/blender/editors/transform/transform_mode_shear.c index da34bf50ba3..dc0479f4e60 100644 --- a/source/blender/editors/transform/transform_mode_shear.c +++ b/source/blender/editors/transform/transform_mode_shear.c @@ -58,12 +58,12 @@ static void initShear_mouseInputMode(TransInfo *t) /* Needed for axis aligned view gizmo. */ if (t->orientation.types[t->orientation.index] == V3D_ORIENT_VIEW) { if (t->orient_axis_ortho == 0) { - if (t->center2d[1] < t->mouse.imval[1]) { + if (t->center2d[1] > t->mouse.imval[1]) { dir_flip = !dir_flip; } } else if (t->orient_axis_ortho == 1) { - if (t->center2d[0] < t->mouse.imval[0]) { + if (t->center2d[0] > t->mouse.imval[0]) { dir_flip = !dir_flip; } } |