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author | Philipp Oeser <info@graphics-engineer.com> | 2020-10-01 19:11:51 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-10-02 18:05:03 +0300 |
commit | e3b49bb850018ae73088b8d4e7c195206f8b2f31 (patch) | |
tree | c82d7c13476cefd52df96c0a51688cb98aa521d6 /source/blender/editors/transform/transform_mode_skin_resize.c | |
parent | 81573058698dfc4a9a171dffa61c1c8d5d42377b (diff) |
Fix T81200: Crash on certain armature select operators when OpenGL Depth
Picking is disabled
Affected were (at least)
- Select Linked pick
- Select Shortest Path
Was originally caused by rB8b347fc2cdc6 [which got improved in
rBfc8a7a44b200 - but only partially].
After removal of BONESEL_NOSEL we have to filter out -1 from the hits for
any bone picking it seems (since armature drawing uses this).
In rBfc8a7a44b200, this was done for 'ED_armature_edit_select_pick' (or
'get_nearest_editbonepoint' precisely), now do this for
'ed_armature_pick_bone_impl' as well.
Reviewers: campbellbarton
Maniphest Tasks: T81200
Differential Revision: https://developer.blender.org/D9080
Diffstat (limited to 'source/blender/editors/transform/transform_mode_skin_resize.c')
0 files changed, 0 insertions, 0 deletions