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authormano-wii <germano.costa@ig.com.br>2020-02-14 14:42:17 +0300
committermano-wii <germano.costa@ig.com.br>2020-02-14 14:42:59 +0300
commite277e8d085037414f34b27f9c1a26cbbf2507c3e (patch)
treecb37b0a9332a23e09a6717d68894f481542f3d67 /source/blender/editors/transform/transform_mode_skin_resize.c
parent897f943ca0c93a46bdb767e4c47c4bddfa7149c2 (diff)
Cleanup: Split transform.c in multiple files
Differential Revision: https://developer.blender.org/D5819
Diffstat (limited to 'source/blender/editors/transform/transform_mode_skin_resize.c')
-rw-r--r--source/blender/editors/transform/transform_mode_skin_resize.c140
1 files changed, 140 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_mode_skin_resize.c b/source/blender/editors/transform/transform_mode_skin_resize.c
new file mode 100644
index 00000000000..ccac7aea3e7
--- /dev/null
+++ b/source/blender/editors/transform/transform_mode_skin_resize.c
@@ -0,0 +1,140 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edtransform
+ */
+
+#include <stdlib.h>
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_unit.h"
+
+#include "ED_screen.h"
+
+#include "UI_interface.h"
+
+#include "transform.h"
+#include "transform_snap.h"
+#include "transform_mode.h"
+
+/* -------------------------------------------------------------------- */
+/* Transform (Skin) */
+
+/** \name Transform Skin
+ * \{ */
+
+static void applySkinResize(TransInfo *t, const int UNUSED(mval[2]))
+{
+ float mat[3][3];
+ int i;
+ char str[UI_MAX_DRAW_STR];
+
+ if (t->flag & T_INPUT_IS_VALUES_FINAL) {
+ copy_v3_v3(t->values_final, t->values);
+ }
+ else {
+ copy_v3_fl(t->values_final, t->values[0]);
+
+ snapGridIncrement(t, t->values_final);
+
+ if (applyNumInput(&t->num, t->values_final)) {
+ constraintNumInput(t, t->values_final);
+ }
+
+ applySnapping(t, t->values_final);
+ }
+
+ size_to_mat3(mat, t->values_final);
+
+ headerResize(t, t->values_final, str);
+
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ TransData *td = tc->data;
+ for (i = 0; i < tc->data_len; i++, td++) {
+ float tmat[3][3], smat[3][3];
+ float fsize[3];
+
+ if (td->flag & TD_NOACTION) {
+ break;
+ }
+
+ if (td->flag & TD_SKIP) {
+ continue;
+ }
+
+ if (t->flag & T_EDIT) {
+ mul_m3_m3m3(smat, mat, td->mtx);
+ mul_m3_m3m3(tmat, td->smtx, smat);
+ }
+ else {
+ copy_m3_m3(tmat, mat);
+ }
+
+ if (t->con.applySize) {
+ t->con.applySize(t, NULL, NULL, tmat);
+ }
+
+ mat3_to_size(fsize, tmat);
+ td->val[0] = td->ext->isize[0] * (1 + (fsize[0] - 1) * td->factor);
+ td->val[1] = td->ext->isize[1] * (1 + (fsize[1] - 1) * td->factor);
+ }
+ }
+
+ recalcData(t);
+
+ ED_area_status_text(t->sa, str);
+}
+
+void initSkinResize(TransInfo *t)
+{
+ t->mode = TFM_SKIN_RESIZE;
+ t->transform = applySkinResize;
+
+ initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP);
+
+ t->flag |= T_NULL_ONE;
+ t->num.val_flag[0] |= NUM_NULL_ONE;
+ t->num.val_flag[1] |= NUM_NULL_ONE;
+ t->num.val_flag[2] |= NUM_NULL_ONE;
+ t->num.flag |= NUM_AFFECT_ALL;
+ if ((t->flag & T_EDIT) == 0) {
+ t->flag |= T_NO_ZERO;
+#ifdef USE_NUM_NO_ZERO
+ t->num.val_flag[0] |= NUM_NO_ZERO;
+ t->num.val_flag[1] |= NUM_NO_ZERO;
+ t->num.val_flag[2] |= NUM_NO_ZERO;
+#endif
+ }
+
+ t->idx_max = 2;
+ t->num.idx_max = 2;
+ t->snap[0] = 0.0f;
+ t->snap[1] = 0.1f;
+ t->snap[2] = t->snap[1] * 0.1f;
+
+ copy_v3_fl(t->num.val_inc, t->snap[1]);
+ t->num.unit_sys = t->scene->unit.system;
+ t->num.unit_type[0] = B_UNIT_NONE;
+ t->num.unit_type[1] = B_UNIT_NONE;
+ t->num.unit_type[2] = B_UNIT_NONE;
+}
+/** \} */